NVIDIA’s AI takes gaming to new heights with DLSS 3.5 and Ray Reconstruction

If you’re a frequent gamer, you’ve heard of ray tracing and NVIDIAs by now DLSS (Deep Learning Super Sampling), two powerful tools that together improve performance in games and provide stunning visual fidelity by replicating realistic lighting and reflections. NVIDIA pioneered gaming with the introduction of the RTX 20 series graphics cards, and in the two hardware generations since then, the techniques and AI hardware behind them have improved significantly. With DLSS 3.5 and a new Ray Reconstruction system working hand in hand, ray-traced games can look all the more lifelike while running significantly smoother. How do these technologies work?

DLSS is an evolving technology. Early on, the focus was on rendering games at a lower, easier-to-process resolution and then increasing the output resolution by filling in the gaps between pixels, giving gamers the benefit of sharper visuals at higher frame rates in a lower resolution. NVIDIA accomplished this by training its AI model on high-quality game footage so it could understand what they should look like and know how to fill in the gaps when stretching a game’s lower-resolution frames to higher resolutions. This process could also be reversed somewhat with DLAA (Deep Learning Anti-aliasing), which can display at a display’s native resolution but uses the same AI logic to figure out what an even higher resolution frame would look like and then downsample that to output an effectively anti-aliased image.