Why can’t I build a plot in Manor Lords?

Flexible plots This is how you build burglary plots, marketplaces and fields in your area Landlords village. It’s quite an intuitive (and satisfying) process where the edges of the plots connect to roads to create organic shapes. However, sometimes it just doesn’t work.

Our Manor Lords guide will help you understand some of the reasons why flexible plots cannot be built and how to avoid or solve them.


How flexible plots (should) work

Flexible plots allow you to divide some important parts of your city. It’s a simple process: you simply place four points to define the corners of a shape (kind of like a quadrilateral). Where it gets more complicated is in the (clever) way it fills in the gaps and expands the plot(s).

Image: Slavic magic/hooded horse via polygon

Flexible plots are linked to roads by default. As a result, they fill all available space around intersections and other buildings or plots. It’s also where things can get a little messy – remember: Landlords is in early access. Sometimes your flexible plot will turn red (indicating that you can’t build it) while you’re developing it. Other times you can place all four points and the build button never lights up. And unfortunately, the game doesn’t really tell you why you shouldn’t build your plot.

Before we delve into the more complicated and weirder reasons why this happens, make sure your plot is secure does not cross a road and that you have the necessities you have to build it. If it’s not one of these reasons, let’s look at some of the other reasons why this happens and how you can fix (or avoid) them.

As an aside, you can avoid most of the problems below by just eliminating the connecting roads, but where’s the fun in building boring old square(ish) plots?


Look for supplies on the ground

When you first start, all of your city’s supplies are dumped in two piles on the ground and you can’t build over them. Likewise, if you demolish or even move a building (even a market stall), some supplies will be left behind.

Manor Lords try to build a marketplace on top of the supplies

Image: Slavic magic/hooded horse via polygon

Make sure you don’t try to build your flexible plot in a place where supplies are hiding. If you find supplies there, make sure you have families assigned to your granary and warehouse (at least temporarily) and space to store items. Give it a little time and the supplies should be picked up. Please note that wood and planks require an oxen to move them (and an unassigned family to guide the oxen).


Pay attention to the edges of buildings

Often flexible lots (and roads) will hug the edge of buildings and even follow the perimeter around corners to create nice little recesses. Usually this is not a problem.

Manor Lord's flexible plot overlaps with a building's footprint

Image: Slavic magic/hooded horse via polygon

Some buildings, for example wind turbines and traction poles, do not do this. If your flexible lot (or road) even touches the edge of one of these circular building footprints, you can’t build it. This one is easy to avoid – just don’t do it.


Complicated roads are more difficult to reach

Constructing roads Landlords is simply the process of choosing a few points and then building them. It’s a very simple (and satisfying) way to create organic, windy roads. However, if you are not careful, the ends of your roads, especially at intersections or when you are extending an existing road, will fail. rather queue up.

These weird little overlaps and misalignments seem to cause problems with flexible plots, especially if the plot is narrow. Check the roads and choose points that are not along those strange overlaps. If necessary, you can also pull the corners of the flexible plots away from the roads. There isn’t much way to repair the roads yourself, but you can remove them and start over. Please note that this will remove the roads. whole road that you originally drew, and not just back to, for example, the first intersection. You may end up redrawing many roads.


Note building footprint overlaps

If you build your city with buildings that are densely packed, you’ll end up with a lot of weird intersections where the footprints of different buildings and plots meet.

Manor Lords' flexible plot was cut to overlap the footprint of a building

Image: Slavic magic/hooded horse via polygon

Buildings have square (rectangular) footprints, but the roads are organic and curved. And that means where the building meets the road, that may not be the case rather queue up. When you place a flexible plot that gets too close to one of those weird corners, the flexible plot can trip – just like the road above overlaps.

If you think you’re running into this, try zooming in before placing your flexible plot points and moving them a bit away from the footprint you’re trying to avoid.