Zelda: Tears of the Kingdom walkthrough and guides

The Legend of Zelda: Tears of the Kingdom is more than just a sequel. Like its predecessor – 2017 almost universally acclaimed Breath of the Wild – taught you to throw away the rulebook, Tears of the Kingdom teaches you to forget it existed in the first place. Within minutes you will learn to reconsider almost all of your preconceptions about how an open world game functions on a subatomic level.

In other words, there is one lot get the hang.

Link’s new Ultrahand ability provides probably the most depth, allowing you to destroy boats, planes, cars, mechs (yes, mechs) from Hyrule’s natural resources. But don’t sleep on Fuse, which lets you combine your weapons with basically anything you see in the game (wandering materials, other weapons, even bananas, if you want to get really creative). You can send and climb objects back in time Through mountains in seconds. Talk about a cheat code.

Hyrule itself has also evolved. You begin on the Great Sky Island, a landmass that soars miles above the fields and forests of Hyrule. But there’s also an entire underground area shrouded in darkness – and yes, lighting your way through is an exercise in itself.

Naturally, Tears of the Kingdom don’t ignore what came before. You can still jump off a cliff and take out your paraglider, an action that is as breathtaking as ever. You can still wield the Master Sword. The sanctuaries – bite-sized dungeons meant to test your knowledge of the game – that determined Breath of the Wild come back and scatter across the vastness of Hyrule dozens of times. Hestu remains an elusive villain. There are dragons.

Tears of the Kingdom is essentially a terrifying adventure – the kind of game you only play once in a generation that really blows your mind with possibilities. We can help. Start by getting an idea of ​​what to do first, then review the best order to tackle the story-anchoring “Regional Phenomena.” But don’t deny yourself the space to get lost, to poke the edges, to play and experiment and try things you never thought would work in a million years. You never know what you will learn next.