Wind Temple walkthrough in Zelda: Tears of the Kingdom
You must overcome Wind Templea dungeon in the form of a flying ship in the sky, after reuniting with Tulin and climbing the sky islands in The Legend of Zelda: Tears of the Kingdom as part of the Tulin of Rito Village quest.
You are tasked with turning five (not four, like some other temples) of the gears to open the hatch on the ship. Tulin will be there to help, providing gusts of wind to open the mechanisms.
Below we show you how to spin the five locks and how to take down the boss, Colgera. Although we list the turbine locks below in numbered order, you don’t have to do them in any specific order.
How to prepare for the Wind Temple dungeon
Before you start solving the slot puzzles in the Wind Temple, make sure you have some of them wood And flint on hand, as you’ll need to melt large chunks of ice to get some optional loot.
You also need cold resistance potions and/or armor, as it will be quite cold outside the temple. (The inner parts of the temple are not cold, so don’t worry about staying cold-resistant while you solve the inner parts of the puzzle.)
How to get to the Wind Temple
You’re probably already here if you’ve been following our walkthroughs, but you get to the Wind Temple by following the broken ruins that make up Rising Chain Island. Tulin helps you slide easily from piece to piece until you get to the eye of the storm, which you dive into.
Activate the first turbine lock
Use the large wind current in the center of the ship to slide up and to the north and land on the highest part of the ship.
Use Ultrahand on the doors to open them and drop in while dodging the red lasers below. Since there’s a huge fan at the bottom of this structure, you’ll need to carefully open and close your glider to dodge the lasers, while making sure you don’t take fall damage.
This room has two ledges. The north ledge has the turbine Tulin needs to hit with wind to spin a gear and the south ledge has a chest with a Soldier III blade in it.
Ride up the stream and head back to the central area of the ship.
Activation of the second turbine lock
Head north from the center of the ship to see two locked rooms. Use Ultrahand to pull the lever and open the door to the west room. Take out the construction to get a chest with an Opal inside.
Across this room to the east is another door with a handle, although the handle is broken. Use Ultrahand to melt a nearby icicle attached to the broken handle, such as:
Open the door with the now working handle to access another turbine lock. Use Tulin’s gust on it and return to the central area.
Activation of the third turbine lock
Jump off the east side of the ship and slide down to the platforms and trampoline boats that surround it. Note that there is a cannon on the side of the ship that will aim and fire at you, so make sure you dodge the shots.
Look for a door closed with icicles. We cleared the icicles with a red chuchu jelly, but you can use bomb arrows or other explosive attachments to clear it.
Immediately you will see a box locked far behind some bars on your left. Connect the icicles on the ceiling with Ultrahand to make a long stick to attach to the box and grab. Bring the chest back through the hole for a sapphire.
Turn around and take out the Keese. Use Recall on the wheel to reverse it so you can get to the other side. Fight the construction and use Ultrahand on the handle to open the door, but don’t leave the room just yet.
Shoot an icicle from the ceiling with an arrow and attach it to the spinning gears on the wall as follows:
This will open the gate on the side and give you access to the third turbine lock. Turn it on and head back to the main part of the ship.
Additional chest locations
Use a trampoline on the east side of the ship or the wind stream in the middle, jump up here to get to Wind Temple 1F (you can also climb up manually, if you like):
Defeat the structure and jump onto the ice until it breaks. Build a campfire (drop wood and flint, then hit it with a metal weapon) next to the ice block inside. Use Ultrahand to flip the handle and get a zonaite shield from the chest.
Rise back up and run around the outside of 1F to the west side. Build another campfire near this ice block to get 10 arrows:
Activate the fourth turbine lock
Jump off the west side of the ship and enter this hole:
Defeat the construction on the left and dodge the red lasers by jumping and ducking to get a chest with a ruby.
Turn around and go to the right of the entrance where you came into this room, defeat the two Keese. Melt the ice block with a Campfire (as mentioned in the optional chest section above) to get a Zonai Time Bomb Capsule and a Portable Pot Capsule.
Use Tulin’s wind to jump over the icy chasm and use Ultrahand on the lever to open the door outside on the right. Keep venturing more to the left and take out the long neck construction. Once it’s dead, climb up.
Proceed and pick up the two stone slabs in the north part of the room to get a chest containing a Captain II reaper:
Go to the southern part of this room to see a windmill that is missing its blades. Ultrahand the four stone slabs on this floor to create a functional windmill like:
Once assembled, use Tulin’s gust of wind to open the gate and climb through.
Keep climbing up, take out the structure above and use Tulin’s wind on the turbine lock. Go back to the main area when you’re done.
Activation of the fifth turbine lock
The last lock is just chilling under the ship. Slide down from the east side and you’ll see a small platform with some lanterns to land on:
Fight the construction, activate the turbine with Tulin and go back upstairs.
How to defeat Colgera, the boss of the Wind Temple
Before you start this boss fight, make sure you have a lot of them arrows at hand. We also recommend having more than a dozen Aerocuda wings, because they are immensely helpful during battle. Make sure you have enough cold resistance to last a long time as it will be very cold during your fight. You’ll also (as usual) want to make sure you’ve done that food to restore your health when things start to go wrong.
You will spend all this boss fight in the air, firing arrows, which is why we recommend having a ton of them. Fortunately, time slows down as you draw your bow, allowing you to get accurate shots – while your stamina wears off. When you stop sliding, you regain large amounts of stamina at once, allowing you to stay in the air for the entire fight.
Once you’re ready to defeat the boss, interact with the altar in the center of the ship.
Colgera has several ice shelves at the bottom, which you want to break open with arrows. Once they break open you can hit the weak point under the ice. Using aerocuda wings fused to your arrows will make them fly straighter, making it easy to hit the ice and weak points.
Colgera will fly in and out of portals and you’ll take damage if he collides with you, so be sure to pan your camera to see where he might be coming from. Tulin will also yell things like, “Below you!” to help.
After a while, Colgera will fire the spikes at the top, so you’ll have to slide and dodge them. You can use Tulin’s gust of wind to dodge these spikes. Once the spikes are ready, the top is left open for more ice-breaking darts.
After you destroy all three segments, Colgera will disappear and reappear for the second stage. The second phase is much the same, but Colgera now summons nasty tornadoes that you have to dodge.
Fire the ice at Colgera’s underbelly again to expose the weak points, then hit the weak points. With a 14-damage bow, we were able to break the ice in one hit when our arrow combined with an aerocuda wing. If you’re quick with your aim, you can fire two consecutive shots to break the ice and then immediately hit the weak point.
Repeat this for each of Colgera’s segments and it will be defeated in no time.
Once the boss is down, grab the heart container that lands in front of you, interact with the altar and watch the cutscene that plays.
You can now use Tulin’s skills on the map wherever you are, which gives you a nice horizontal boost when sliding. The blizzard that ravaged the Hebra Mountains is now also gone, so you can explore freely without it getting in your way.
Once you’re done, it’s time to continue the Regional Phenomena quest, assuming you have other locations to complete.