Unity’s plans to charge per game install have developers begging gamers not to download their games

Yesterday (Tuesday, September 12) it was announced that game engine Unity will soon start charging developers a monthly fee based on the number of installs of their games, a move that has left many indie studios upset and frustrated.

The ‘Unity Runtime Fee’ will go into effect on January 1, 2024 and will affect games that have exceeded certain thresholds. For anyone using Unity Personal or Unity Plus, the game must have earned at least $200,000 in the last twelve months and also have at least 200,000 lifetime installs. Meanwhile, games created by Unity Pro and Unity Expertise users must have exceeded at least $1 million USD in the last twelve months and had more than one million lifetime installs before the charges take effect.

Assuming a game meets that criteria, the monthly fee will be calculated based on the additional number of installs per month, with variations in costs based on the Unity subscription developers have and which countries games are installed in. Frequently asked questions about Unity section: ‘Standard fees apply to app installs in the United States, Australia, Austria, Belgium, Canada, Denmark, Finland, France, Germany, Ireland, Japan, Netherlands, New Zealand, Norway, Sweden, Switzerland, South Korea and the United Kingdom. App installations in all other countries are subject to emerging market fees.”

A screenshot of the fees Unity will have to pay to developers from January 2024.

(Image credit: Unity)

As a Eurogamer reports, it has since been clarified that Unity charges for new installations made after January 1, 2024, and not for installations that have already occurred. However, it was true confirmed to Axios the fee will be charged every time a game will be installed even for something that has been uninstalled and then reinstalled. This means that developers can be charged even if a user has not spent more money on their game.