Princess Zelda has a huge toolbox The Legend of Zelda: Echoes of Wisdom. With a simple wave of a wand, she can summon perfect copies of anything from a household pot to a living, moving monster to fight for her. These objects, called Echoes, help her navigate the terrain and fight baddies. And while it’s no Master Sword, the Tri Wand has something Link never did: the ability to wield a nice soft bed. And now that I play, I am convinced that the bed is the main solution to all my problems Echoes of wisdom.
Echoes of wisdom embraces a more open and less restrictive design approach compared to previous top-down Zelda games. A puzzle in a dungeon can have multiple solutions instead of one solution. Because the game is designed this way, players are encouraged to think for themselves and freely tinker with all kinds of possible solutions rather than seeking a specific path. In an interview, long-term Zelda producer Eiji Aonuma said that “the excitement of solving puzzles in your own unique way makes the game ‘Legend of Zelda-like'”, so the team increased the level of freedom to achieve that goal.
Overall, this allows players to flex their creative muscles and find unique ways to travel the world, but for me I just defaulted to bed. It gives you some extra height, extends for about two blocks and only takes one small triangle – so beginners can stack as many as three beds across an opening. I’ve used it to climb cliffs, bridge gaps, and solve puzzles in dungeons. Before I get discouraged, I ask myself: Can this be solved with bed? And more often than not, it can be.
If you don’t want to use the bed, you don’t have to. The furniture can make many puzzles easier, but in the end it’s all about your own creative solutions. Fighting your way through a dungeon with a bed may be easier, but it’s not as exciting. Often it can be more fun to take advantage of newly learned Echoes, and that’s great! But if you find yourself hitting a wall and not knowing what to do, maybe see if it’s time for Zelda to take a quick nap.