The best improvements in Dragon’s Dogma 2
Increases are passive benefits Dragon dogma 2and are an essential part of creating an effective build for your character.
You earn augments by ranking vocations, but once you unlock an augment you can use it each calling. You can equip up to six augments at a time, with a set of six for each vocation. That means it’s often worth it to explicitly rank up a calling (even if you don’t enjoy playing it) to get a certain increase.
Read on for our suggestions the best improvements in Dragon dogma 2plus a list of all augmentations in the game.
How to unlock augments in Dragon’s Dogma 2
While most vocations have five associated augments, the late-game Warfarer class only has two. You can unlock and equip new augments by spending Discipline Points (Dcp) at a Vocation Guild. (You can swap your augments at a campfire, but you can’t unlock new ones there.)
According to our testing, you’ll unlock a new augment approximately every two ranks per calling (i.e. at ranks 2, 4, 6, and 8), and you’ll earn the fifth and final augment when you max out a calling’s rank. However, keep in mind that our math here is imprecise. On an adventure in the world of Dragon dogma 2 often means gaining enough experience to rank a calling more than once, so we’re not sure which ranks lead to you unlocking which expansions per calling.
But the order is consistent, and our overall point remains: sometimes it’s worth spending the time ranking a calling just to get one of its expansions. For example, even if you hate close combat, you might want to rank up your Fighter calling for the express purpose of reaching Thew, one of the best expansions in the game.
Best improvements in Dragon’s Dogma 2
While every profession plays differently and there’s a lot of room for personal preference, here are the five improvements you should prioritize to finish first Dragon dogma 2both for yourself and for your main pawn:
- Thew (fighter)
- Stamina (archer)
- Vitality (Warrior)
- Fearlessness (Warrior)
- Detection (impostor)
As mentioned above, Thew is one of the best augments in Dragon dogma 2. It’s the third vocation you unlock as a fighter, and it increases your inventory size (your maximum charge) – a perk that’s essential to almost all vocations. To remind: Dragon dogma 2 commits the cardinal sin of counting your equipped gear as your maximum load. Blasphemy!
Stamina, the second expansion you can unlock by playing as an archer, is also invaluable. It increases your endurance. Yes, it contains a number of extensions Dragon dogma 2 that provide stat boosts. But a stamina boost is a bit more applicable than, say, a magical defense boost (which is useful for a warrior, but not so necessary for a mage or wizard).
The warrior’s calling brings two essential benefits: Vitality (the first one you unlock) and Fearlessness (the last). Vitality increases your maximum health, a benefit that needs no explanation. Fearlessness, meanwhile, protects your maximum health from taking a hit. When you take damage Dragon dogma 2, you also take a hit to your maximum health: how much health you can recover without sleeping (called the loss meter). Fearlessness minimizes how much your loss meter drops.
Finally, Detection, the first completion you get as a Trickster, is perhaps the best in the game – if you’re a completionist. When equipped, it literally sounds like you’re near Wakestone Shards or those elusive Seeker’s Tokens.
All improvements in Dragon’s Dogma 2
Of course, given how malleable the different play styles are Dragon dogma 2, this is all subjective; the best buffs for your character may be very different from ours.
There are 47 augments spread across the 10 vocations Dragon dogma 2. Below is the complete list of all extensionsgrouped by calling and arranged by the order you unlock them for each calling.
All augments list in Dragon’s Dogma 2
Increases | Vocation | Description |
---|---|---|
Increases | Vocation | Description |
Courage | Fighter | Improves your physical defense. |
Provocation | Fighter | Increases the chance of being targeted by enemies. |
Thew | Fighter | This allows you to carry extra weight. |
Dominion | Fighter | This allows you to lift and pin down enemies for extended periods of time. |
Care | Fighter | Speeds up recovery when knocked down or crawling. |
Ambush | Archer | Increases the damage dealt by your attacks when targets are not in a combat stance. |
Stamina | Archer | Increases your maximum endurance. |
Radiation | Archer | Allows your lantern to use less oil and illuminate a larger area. |
Lethality | Archer | Increases damage dealt when hitting a target’s vitals. |
Desire | Archer | This allows you to climb cliffs and climb enemies and other surfaces faster. |
Apotropaism | Magician | Improves your Magick defense. |
Salvation | Magician | Increases the amount of health regained by healing agents and healing magic. |
Intervention | Magician | Reduces the duration of the weakness you suffer from. |
Continuation | Magician | Extends the duration of enchantments and refreshments. |
Glorification | Magician | Increases the recovery speed of your endurance. |
Subtlety | Thief | Reduces the chance of being targeted by enemies. |
Satisfaction | Thief | Restores some health when dealing a killing blow to an enemy. |
Balance | Thief | Reduces the stamina consumed when struggling in an enemy’s grasp. |
power | Thief | Reduces the stamina consumed when holding or pinning enemies. |
Verve | Thief | Increases your strength. |
Vitality | Warrior | Increases your maximum health. |
Influence | Warrior | Improves your ability to push and pull targets when holding them. |
Pertinacity | Warrior | Improves your ability to break through an opponent’s guard. |
Dominance | Warrior | Increases your knockdown power. |
Fearlessness | Warrior | Reduces the loss meter accumulation when receiving damage. |
Smoothness | Wizard | Increases the chance of taking debuffs from your attacks. |
Stasis | Wizard | Reduces the rate at which items deteriorate. |
Fortitude | Wizard | Increases your knockdown resistance. |
Catalysis | Wizard | Increases damage dealt when exploiting an enemy target’s elemental weakness. |
Astuteness | Wizard | Increases your magic. |
Transportation | Mystical Spear Hand | Accelerates the speed of movement when carrying or lifting. |
Opulence | Mystical Spear Hand | Increases the gold obtained from acquiring coin bags. |
Polarity | Mystical Spear Hand | Increases your strength during the day and your Maick at night. |
Shine | Mystical Spear Hand | Increases the amount of rift crystals obtained when acquiring rift fragments and the like. |
Athletic | Mystical Spear Hand | Reduces the stamina consumed while running. |
Maintenance | Magic Sagittarius | Improves the physical defense and magical defense of pawns in your party. |
Gluttony | Magic Sagittarius | Restores a small amount of stamina when you deal a killing blow to a target. |
Prolificity | Magic Sagittarius | Increases the chance of smaller targets to drop items. |
Predominance | Magic Sagittarius | Increase the power and magic of pawns in your party. |
Improvement | Magic Sagittarius | Reduces the time it takes for fallen pawns to revive. |
Detection | Cheater | Alerts you with sound and flashing light to the presence of Seeker’s Tokens or Wakestone shards nearby. |
Relief | Cheater | You have the chance to create another of the resulting product by combining materials. |
Volatility | Cheater | Reduces the chance of being attacked by enemy targets while camping or riding in a bullock cart. |
Blackout | Cheater | Reduces the chance that enemy targets will detect you when you are not in a combat stance. |
To tempt | Cheater | This makes it easier to increase your affinity with people. |
Diligence | Warman | Reduces the stamina consumed when performing a weapon skill. |
Dynamics | Warman | Reduces the extent to which weight affects your movement speed. |
For more Dragon dogma 2 walkthroughs, here’s who to give the Jadeite Orb to, whether or not you should buy the Ornate Box, how to buy a house in Vernworth, how to get to the Unnamed Village, where to find Rodge, how to get the rescue a caged magistrate, and the best order for Captain Brant’s quests.