Thanks to one developer, Ray Tracing could soon be coming to a CPU near you

Ray tracing is one of the most advanced technologies in the PC gaming world, retaining its full potential despite how much more powerful the best graphics cards have become. However, one developer is trying to test whether a processor can do ray tracing in any capacity.

So far the answer is: sort of? According to the developer, Konstantin Seurer, and reported by PCGamesN, they have “added features to a CPU-controlled Vulkan-based version of the open-source Mesa graphics library.” The developer enabled the Implement VK_KHR_ray_query feature, which allowed ray tracing to be performed on a processor. They tested this on the classic title Earthquake 2.