Starfield’s most annoying feature just disappeared

Bethesda Game Studios fixes one of the worst things Starfield — his cards. The lack of readable maps was one of my biggest complaints about the space adventure game; No matter how many times I visited a city, I got lost. Fortunately, that is changing. It is an essential part of Starfield‘s latest patch, which is currently in beta, also fixes a number of other annoying issues with the game. Bethesda doesn’t have a release date for the patch yet, but it won’t be for long.

“We’ve heard your feedback and we’ve made some big improvements to the maps so you always know exactly where to go and no longer get ‘lost’ on the way to your parents’ house (and they were). If you don’t buy that excuse, you should really go check them out),” a Microsoft representative wrote in the latter Starfield patch notes.

The next best update included in this patch is extended difficulty settings; The example Bethesda put forward is that you can make ground combat harder, but ship combat easier. If anyone has found it Starfield‘s ship battles are brutally hard at times, I like this change. The other big change is the ability to decorate your ship as much as you can with outposts, the way you did it before (i.e. just inaccurately dropping stuff everywhere). Now you can use tools to place your stuff exactly where you want it.

In addition, there is a new way to manage container inventory, as well as new properties and dialog settings. Framerate fanatics can now play too Starfield at 60 frames per second. Here are the display updates, straight from Bethesda:

Target frame rate: You can now choose between 30, 40, 60 or an uncapped one frame rate on VRR screens. If you don’t have a 120Hz VRR screen, you can still choose from 30 or 60. Screen tearing can sometimes occur when you select 60 on a non-VRR screen.

Prioritize: You can now prioritize between Visual and performance while trying to maintain the target frame rate. If you choose a frame rate target of 60 or higher, we recommend that you change it in Performance. Prioritizing images maintains the highest resolution while retaining full detail for special effects, lighting and crowding. Prioritizing performance reduces internal resolution and detail for special effects, lighting and crowds. Both modes can dynamically adjust the internal resolution as scenes or action get heavier too. When you switch between modes, you will see the lighting change briefly as the system catches up to the new mode.

The rest of the updates are bug fixes, which you can read about on the website Starfield website.

While these updates are essential, it may be too little too late for many updates Starfield players. Starfield publisher is Microsoft, however reportedly targeting a September release datereported The Verge, for the game’s Shattered Space DLC – a major update that brings players back to the game.