The PlayStation 4 and Xbox One versions of Star Wars Jedi: Survivor finally have an official release date. This follows last year’s confirmation that the game would be coming to platforms due to a high level of “community demand”.
The action-adventure game, which first launched in April 2023, is a sequel to the 2019 game. Star Wars Jedi: Fallen OrderThe story takes place five years after the events of the first game and follows Cal Kestis, now a fully-fledged Jedi Knight, as he continues his fight against the Empire.
Combining elements of some of the best soulslike games with a renewed focus on storytelling, it was well received upon release, although many fans on older systems were disappointed by the lack of a dedicated version for them. Thankfully, publisher Electronic Arts has now stated that the game will be coming to PS4 and Xbox One on September 17th of this year.
The game is currently available to pre-order on both platforms, where it will cost $49.99 / £44.99. Those who pre-order these new editions will receive the ‘Hermit’ Cosmetic, ‘Hermit’ Lightsaber Set and ‘Combustion’ Black Set as digital bonuses at launch.
Analysis: Too much for the previous generation?
I’m personally very curious to see how these two versions of the game will turn out. Star Wars Jedi: Survivor is a technically demanding title, with incredibly lifelike visuals and complex, large maps that really push the PlayStation 5, Xbox Series X, and Xbox Series S to their limits.
Former Respawn Entertainment president Stig Asmussen had previously stated that the game takes full advantage of current-generation hardware to deliver “much larger maps, with more detail and higher density” as well as improved “overall fidelity” and therefore would not be suitable for older systems.
The PC port of the game was also a bit of a disaster when it launched, with poor performance across the board. It’s received a number of patches since then, but I still can’t get a stable framerate on my personal machine.
Given that Star Wars Jedi: Survivor has been out for over a year now, it’s safe to say that a lot of work has gone into making it playable on weaker console hardware. Whether or not those efforts will be successful is another question, and I’m curious to see when I dive in on September 17th.