PlayStation’s new PSSR AI upscaling looks set to compete with Nvidia’s DLSS – while AMD falls behind again

The brand new PSSR AI upscaling method built for the PS5 Pro looks to beat AMD’s FSR 3.1 and be a leap closer to Nvidia’s DLSS – perhaps giving gamers yet another reason to buy Sony’s improved console.

Following its unveiling during a presentation by PlayStation lead designer Mark Cerny, reception to the PS5 Pro was somewhat negative – largely due to its price, which made it comparable to a pre-built gaming PC. The main differences between the upcoming console and the base model are PSSR, 28% faster RAM and a claimed 67% more compute units for better performance (when using ray-tracing), but all this while still using the same internal CPU.

Apart from the research, the PSSR AI scaling method could easily become the main topic of conversation – a hands-on experience of Digital foundry proves that PSSR in ‘Performance Mode’ is much clearer and detailed compared to FSR 3.1 in ‘Performance Mode’ while playing Insomniac Games’ Ratchet & Clank: Rift apart.

(Image credit: Sony/PlayStation)

What does this mean for AMD?