Oops, I almost beat Dragon’s Dogma 2 by accident

I was about 40 hours into my first playthrough of Dragon dogma 2 when a sinking feeling started to settle. “Wait, am I about to beat the game? Is this the final boss fight? I thought. Turns out I was, and about 10 minutes into that final confrontation I pulled the in-game equivalent of the ejection seat lever and stopped.

There was still so much to do, I hadn’t discovered so much of the map yet. I had heard stories of a Sphinx and an elven enclave, but I hadn’t discovered them yet. Hell, I had five active quests simmering (e.g. “The Phantom Oxcart”), and I wasn’t ready to jump into them yet Dragon dogma 2‘s post-game or new game plus. I’m not a completionist, nor did I try to save scum through tough choices or failed quests, but I knew I wasn’t mentally prepared to see each kind of ending.

Happy, Dragon dogma 2‘s strange save system helped me. Before venturing into what turned out to be a point of no return – or the closest thing this game comes to – I sought the advice of an NPC who suggested I rest at an inn before continuing. I saved, giving me an important backup to reload from.

The game had previously hinted that the endgame was imminent, but I was misled by it Dragon dogma 2 for. Earlier in my journey, the NPC quest giver Captain Brant had given me plenty of warning about the progress of the quest “The Stolen Throne,” warning that I should have checked off all the tasks on my list before attending a game-changing masquerade ball would have consequences. revelations. I took that warning seriously, but walked away from completing that quest thinking, “Oh, that’s it?” I expected something similar from the quest “A New Godsway” and thought it would be a stepping stone.

But here I was, face to face with the gigantic dragon that had stolen my heart earlier in the game. A new quest called ‘Legacy’ had begun and I realized that my pawns and I were about to wrap things up. Unfinished quests disappeared, and what followed was a battle filled with the implications of my key story-altering choices. However, it felt like it arrived without the build-up you expect from a final boss fight.

For players who want to prevent the endgame chain of events from triggering (or players who want to speed up the ending), completing the “A New Godsway” mission by giving the correct number of Wyrmslife Crystals to Ambrosius in the Forbidden Magick Lab get the ball rolling. You will then have the opportunity to fight the Gigantus, but be warned: you can easily miss it if you dawdle. As we leave Bakbatthal and head south, things come to a somewhat surprising end.

Dragon dogma 2The approach to these types of missable missions and moments of no return are all part of what makes the game special – and sometimes frustrating. But the final battle against a great dragon (what else would it be?) is certainly not the actual end of the game. Depending on the player’s choices, there is a lot of content to discover even after beating the final boss. Make sure you are prepared to deal with the consequences.