I Think You Should Leave got the perfect dead eyes, butthole for the egg game

There’s a lot of comedy in it I think you should leave that goes beyond the realm of credibility, finding humor in the absurd and utterly impossible. But the Season 3 egg game outline features a game that is actually very real and very functional.

As captured in the sketch above, Tim Robinson’s character idly tries to play a computer game while a colleague talks to him about his (poor) job performance. Robinson’s character ignores his colleague and quickly becomes frustrated that the game seems to screw him. The game he’s playing isn’t Real – although there are especially online versions created by fans since the show aired – but it was an actual game made for Robinson to be on the show, created by comic book artist Alec Robbins.

Robbins says co-creators Tim Robinson and Zach Kanin came up with the general concept of the game for the sketch beforehand: the player moved a collection of eggs one at a time into an egg-shaped character’s mouth, using a nonsense. scoring system that keeps track of everything. It was Robbins’ job to visualize what the game should actually look like based on that. His goal was to get the look just right each detail.

“I tried a lot of different faces and body types [for the egg character] — we had a scared-looking one, a horny-looking one who was really excited to be fed, and even a more humanoid one who wore a suit,” Robbins told Polygon via email. “However, the boys really liked it when it looked dead. Just staring at you with dead eyes, chewing eggs.

Image: Netflix

Robbins comes from a comedy and game development background (you may know his work from Mr Boop, to name just one of his ventures), and he felt ideally suited to this task which would marry the two. He tried out a few concepts for the game’s look — a mid-2000s Flash game, or something more like a 1990s PC edutainment thing — but ultimately settled on the old-fashioned Mac look. “I imagined it as something you might have found on an old shareware floppy,” Robbins said.

Then there was the issue of the game’s final win screen: Ashes Robbins detailed on Twitterthe hole of the egg went through a few iterations.

“I don’t have an exact count, but I’ve tried a lot of different butts. I considered all the different kinds of cartoon butts. I think the moment when [the egg character] bends over and shows his butt is the highlight of the sketch, and it must be a really funny image,” Robbins said. “The classic ‘X’ character cartoon butt wasn’t enough, and we ended up with something that looked more realistic. You can see the creases on the buttocks of the egg, you can see a line in the hole that suggests depth… All of that came from a sketch Zach [Kanin] actually sent me. He’s also a cartoonist, and he effortlessly threw off the perfect ass. I struggled over it and he just sent this perfect cartoon ass hole with a touch of extreme realism and I replicated it as best I could in pixel form.

“As for the bush, that was all for me. I knew exactly what kind of fuzzy spray paint like pixel brush would work for that and I spent hours looking for it.

In the end, it’s all these little details that make the sketch what it is. The comedy of I think you should leave is expertly balanced in its escalation from ‘bushing fear’ to ‘wild and hilarious ending’. There are low-level problems (a joke that got out of hand; a dog door solution) that are taken to absurd and unexpected heights (“I don’t want to be there anymore”; a weird pig monster coming through a dog door).

The game as Robbins designed it is actually playable; Robinson plays it in a few shots, even though Robbins was around to manually summon the right popups. While Robbins acknowledges that they could have just loaded an animation, or even let Robinson play the game, he was more than happy to go the distance and step just off camera to read the on-screen messages. to ask. It’s the little things that make shooting go more smoothly and really make the jokes sing.

“You find a way to make something both efficient and visually appealing. And a really good game will give you some fun toy-like rewards for completing in-game tasks – even if you don’t get points for feeding eggs, it’s still fun to watch him chew his food every time! Robbins said. “The more realistic the game looks, the better we sell the premise of the sketch. And the more insane you feel as the sketch unfolds.

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