How to unlock all automatons in Zelda: Echoes of Wisdom

There are six vending machines in The Legend of Zelda: Echoes of Wisdomoptional small robots that you can have to assist in battles.

For the most part, automatons can be completely skipped, although they are somewhat useful in taking out swarms of enemies at once. You can complete the entire game without them, as the only thing that specifically requires an automaton is a side quest: “An Out-There Zol.”

Below we explain where to find Dampé to unlock automatons and what Echoes and items you need to create each automaton.

Where to unlock automatons in Zelda: Echoes of Wisdom

You’ll have to find Dampé Hyrule Field before unlocking the vending machines. We didn’t see him until after beating the Hyrule Castle dungeon, so it’s likely he won’t be available until after that part of the game.

Its location is somewhat random: in one case we found it around Hyrule Ranch, but in another case we found it northwest of Lake Hylia. He can appear in other areas, so you’ll have to poke around. Help him by defeating the crow. He will thank you and go to his workshop.

You’ll find his workshop north of the Eastern Temple and it has its own warp waypoint. Once you get there, he’ll need your help making automatons, which leads us to the next part.

How to make the Techtite automaton (‘Automaton Engineer Dampé’)

Image: Grezzo, Nintendo EPD/Nintendo via Polygon

To help Dampé, you must place echoes that match his description on the platform in front of him. The descriptions and their answers for this first machine are as follows:

  • “creature with the big eye – the kind that always jumps around” – Tektite Echo
  • “Something that shoots hot smoke out the back and shoots forward” – Mothula echo

You can find tektites in the western Hyrule Field and mothula in the Gerudo Sanctum dungeon.

Once you place it on the pedestal, it will react excitedly and get to work, turning you into the Techtite automaton.

This automaton jumps high into the air and shoots any enemies in a large circle around the spot where it jumped.

How to Make the Tocktorok Vending Machine (‘Explosions Galore’)

Zelda holds up a Tocktorok robot in Echoes of Wisdom

Image: Grezzo, Nintendo EPD/Nintendo via Polygon

Now when you interact with his book you get a new option to fulfill one of his other quests.

  • “A creature that spits stones from its mouth” – Octorok Echo
  • A fireworks echoonly available through the side quest “The Fireworks Artist” in Goron City

Keep in mind that to even get to this side mission, you’ll need to clear the rift in the Eldin Volcano area. If you haven’t gotten that far into the game yet, you’ll have to come back later. Many octopuses can be found in Suthorn Prairie.

This machine shoots fireworks at enemies extremely quickly.

After creating this automaton, you can create three more in Dampé’s notebook, from which you can choose in any order.

How to Make the Gizmol Automaton (‘Performance Artist’)

Zelda holds up a Gizmol robot in Echoes of Wisdom

Image: Grezzo, Nintendo EPD/Nintendo via Polygon

To make this machine, Dampé needs the following:

  • “A wobbly monster with cute little eyes” — Zol Echo
  • “A Part That Makes Beautiful Tones” from Hyrule Ranch — Prismatic music box item from Hyrule Ranch

You’ll get the music box when you complete the Flag Races at Hyrule Ranch. You have to complete the short course and then the middle course, each of which costs an entry fee of 10 rupees. Both races are quite short, all you have to do is ride your horse and touch five flags on a path within a certain time.

Zol can be found in large numbers in the Suthorn Forest and Hyrule Field.

Once you have the music box, you can talk to Dampé to give it to him and he will make the automaton for you.

The Gizmol automaton dances and sings and shoots music bubbles that damage enemies who touch it.

How to make the High-Teku Baba machine (‘Endless Stomach’)

Zelda holds up a High-Teku Baba robot in Echoes of Wisdom

Image: Grezzo, Nintendo EPD/Nintendo via Polygon

Dampé also provides the following for this machine:

  • “A creature that swallows things with its enormous jaws” – Deku Baba Lv. 2 Ultrasound
  • “A special part that can strengthen his ability to control things” – Article of steel trap of the jerk man

You can get the Steel Trap item from the weird jerk guy in the western part of Hyrule Field. After you collect all the acorns for him within the set time limit, he will give you the Steel Trap.

You can find Deku Baba lv. 2 in the Faron Wetlands, south of Scrubton.

The High-Teku Baba eats and swallows enemies, but keep in mind that it can’t be moved once it’s placed, so you’ll need to lure enemies to it once you’ve placed it.

How to Make the Roboblin Machine (‘Chop ‘Em in Half’)

Zelda holds up a Roboblin robot in Echoes of Wisdom.

Image: Grezzo, Nintendo EPD/Nintendo via Polygon

Dampé will ask:

  • “A monster with a sword that fights together with others” – Every Sword Moblin echo
  • “A special weapon” — Heirloom Katana item from Kakariko village

You can obtain the katana at the dojo in the western part of Kakariko Village. You must complete six of the challenges before the dojo master can give you the katana.

We probably don’t need to tell you where to find sword moblins, as they can be found pretty much everywhere, but you can find them in the enemy camps around Hyrule.

Once you give him the item and show him the echo, he will create the Roboblin Automaton for you, a battle automaton that fights for you. He sweeps in front of him in a huge triangle, allowing him to hit many enemies at once.

This is how you make the Putter Machine (‘Get Rich Quick!’)

Zelda holds up a Goldfinch robot in Echoes of Wisdom.

Image: Grezzo, Nintendo EPD/Nintendo via Polygon

You can’t make this machine until you’ve finished making the others.

Dampé will ask you the following:

  • A crow echo
  • “A really special flashy thing”— Gold Fan Item of the Gerudo Desert Oasis

To get the Golden Fan, you need to complete the Standard Seed level and the Vibrant Mango Rush level in the Oasis.

The goldfinch works the same way as crows: you can use it to float by picking it up, and it will knock rupees out of enemies. However, the Goldfinch is correct way more rupees from enemies, which means you get blue and red rupees more often.

After you create the Goldfinch, Dampé will make you an offer in exchange for five monster stones. Agree to trade with him, and you get the Clockwork bracelet accessory, with which you can wind automatics faster.