How to Defeat the Yellow Wind Sage in Black Myth: Wukong

The Yellow Wind Sage is the last boss of chapter 2 in Black Myth: Wukongand he is much harder than most other bosses in the game. He is a mandatory boss and the gut check between you and chapter 3.

In this Black Myth: Wukong guide, we’ll explain how to find the Yellow Wind Sage, when to fight him, and how to take him out.

Where to find the Yellow Wind Sage in Black Myth: Wukong

Image: Game Science via Polygon

The Yellow Wind Sage isn’t a boss you can accidentally miss, as you can’t progress through the game until you defeat him. However, it’s not entirely obvious that you’re entering a boss arena when you approach him.

There are two shrines near the Yellow Wind Sage, and you can approach it from either direction. The first is the Windseal Gate Shrine at the Yellow Wind Formation. The second is the Cellar shrine in Crouching Tiger Temple. To defeat the boss, walk into the huge sandstorm and the cutscene will play.

If you’re having trouble defeating the Yellow Wind Sage, you can rest at the Basement Temple, as the return route is a bit shorter.

When should you fight the Yellow Wind Sage in Black Myth: Wukong?

Image: Game Science via Polygon

Unlike the Wandering Wight, you can’t just leave the area and come back when you’re ready to fight. You can only play a limited number of games before you have to defeat the Yellow Wind Sage to progress. That said, you can still delay the process as long as possible so that you have enough skill and stat upgrades.

The most important thing you need to do before taking on the Yellow Wind Sage is to unlock the ability to craft medicine with Xu-dog. Once you’ve completed the first part of his quest, you can craft Celestial Medicines after reaching the Cellar Shrine – which is located right near the boss. This can help you drastically increase your stats, including defense, stamina, health, and mana – all invaluable stats as you approach this boss. You can also craft consumables that can help you increase your damage – allowing you to chew through the Yellow Wind Sage’s extremely large health bar even faster – or increase your defense for a short time.

How to Defeat the Yellow Wind Sage in Black Myth: Wukong

The Yellow Wind Sage will quickly get you if you can’t dodge his attacks, so let’s start there:

  • Staff Spin: The Yellow Wind Sage swings his staff in a semi-circle, swinging wildly and then slamming it into the sand. This move looks faster than it is. Dodge to the boss’s side, through the swings, to avoid taking damage.
  • Sand forks: The Yellow Wind Sage raises his staff into the air and slams it into the sand, spear first. This does damage and causes a burst of forks to shoot out of the sand in front of him. Dodge to the side when you see him raise his staff.

Image: Game Science via Polygon

  • Jumping stomp: The Yellow Wind Sage can jump into the air and slam its foot down. This does damage in a small area. The movement is quite fast, but it has a very clear sign – its feet will come completely off the ground. Just dodge to avoid being trampled.
  • Disconnect: The Yellow Wind Sage will swing his staff at you as he jumps away. When you punish him, watch for his arm to come down to his side while you hold his staff. When that happens, dodge and reset away from him.
  • Charging combo: When Yellow Wind Sage has some distance from you, he will step forward with a swing of his staff, do a quick combo in front of him, do a jumping backhanded slam into the sand, and then do another spin when he lands. All of these moves are dodgeable and have a rhythm to them. Watch the stick coming towards you and dodge at the last moment. Stay close to him and you can punish when the combo ends.

Image: Game Science via Polygon

  • Wind stripe: The Yellow Wind Sage swings his stick in front of him, creating a line of damaging wind in your direction. Wait until the projectile is close to you and either dodge it or jump over it. Be aware that he will sometimes fire three at once.
  • Storm turn: Once you get the boss down to about two-thirds health, he will do a big spin around him, dealing damage in an area and summoning the storm. These swings are very slow, so just dodge them.
  • Evoked echoes: The Yellow Wind Sage will occasionally disappear into the storm and send out echoes to fight you. These echoes will only do one combo and then go away. Like the boss, you will eventually get a feel for these patterns, but look out for the same things as the Yellow Wind Sage: the stick and the feet. You can’t damage these guys, so just focus on dodging.
  • Return combo: Once both echoes have attacked, the Yellow Wind Sage will jump back into the arena with an attack of his own: a delayed stomp. He’ll give you plenty of warning of this, so back away if you’re low on stamina, or dodge for a chance to dish out some damage.

Image: Game Science via Polygon

  • Point grab: One of the most devastating and annoying moves of the Yellow Wind Sage is his grab. He will do a ton of damage with this move before throwing you back to the ground. To make matters worse, the tell is very subtle, as it starts with a small kick. Try to keep an eye on his feet in the second phase and dodge when you see him start kicking instead of stomping.
  • Headless Spear Combo: When the Yellow Wind Sage returns from his adventure in the sand, he’ll be much faster, using his hand to summon pitch fork attacks. The actual combos aren’t all that different – stomps with his feet and wide swipes with his staff – but you’ll be punished more if you don’t dodge through them. Keep an eye on his staff at all times to help you time your dodges.

Image: Game Science via Polygon

  • Beetle Call: In the second phase, Yellow Wind Sage will scream every now and then, causing a huge sand beetle to fly out of the ground and hit your body. This thing is super scary and hurts a lot, but the window to dodge it is quite long. Dodge a little earlier than you think you should, because the shoulder blade is getting close to you.
  • Tornado Call: Once you reach the bottom quarter of his health bar, the Yellow Wind Sage will summon a storm. To do this, he will stick his staff in the sand and spin his hands. Take the chance to strike him down while he does this, before the arena becomes too unpleasant.
  • Last combination: Once the storm comes, Yellow Wind Sage will mostly do a combo that requires a lot of stick flicking. The bad news here is that you now have very little room to dodge and he is much harder to spot. The upside is that his glowing spins are visible through the sandstorm, so just do your best to time your dodges.
  • Last call: While the storm is raging, the Yellow Wind Sage will send out its echoes again, which will do more powerful combos. These can be very hard to spot in the sandstorm, so just watch the glow of their sticks to time your dodge.

Image: Game Science via Polygon

The Yellow Wind Sage is very aggressive, but his moves are all pretty predictable. However, the boss is grueling for a number of other reasons, beyond the sheer “difficulty” of the fight.

First, it’s very long, which can make death feel even more tiring than usual.

Secondly, the boss has multiple phases where you can’t attack him for short periods of time, which both prolongs the fight and prevents you from brute-force combat, meaning you must learn his patterns.

Finally, there’s the final stage. As you fight the Yellow Wind Sage, the storm surrounding the arena shrinks more and more. To make matters worse, the boss will summon several mini-tornadoes to spin around the shrinking arena. This often results in you being tossed through the storm and then being caught in a tornado until you die. The camera doesn’t help matters either, as it can be extremely difficult to see through the storm in the frantic final moments.

You really need to get good at the first three quarters of the fight so you can save all your tricks (and mana) for the end. Before the Yellow Wind Sage starts summoning storms, he’s just a mildly annoying boss with a lot of health that hits pretty hard. But as we said before, his moveset is easy to learn and his tells are pretty clear. If you’re struggling with this fight, try to get through it as much as possible without using any spells at all – just you, your stick, and the boss.

Image: Game Science via Polygon

Once you reliably reach the final stage, you are in business. If you have the “random nonsense, go away!” meme, channel that energy. Once he summons the storm, hit him as much as you can. Eventually he’ll jump out and send his echoes after you again. This is a good time to use your Transformation Spell to give yourself an extra health bar. You can also use some Evil-repellent medicines to improve your defense. Once the boss returns, use Immobilize to stun him, summon clones with Pluck of Many, and use Spirit Skill to hit him. The goal here isn’t necessarily to be fast – although that helps – but to simply use whatever tools you have left to defeat him at his most chaotic.

Eventually you will either master this frustrating dance or you will get lucky and get a good pattern in the storm. Either way, remember that a win is a win. Enjoy your new relic, a bunch of awesome crafting materials, and the new nightmares that await you in Chapter 3.

Looking for more help on your adventure as the Destined One? Check out our other Black Myth: Wukong guides, which can help you find all three hidden bells in Chapter 1, sober up the Squire in the Yellow Robe in Chapter 2, figure out how to make medicine, and track down all of Buddha’s eyeballs.

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