How Final Fantasy 16 is brought to life with PS5 hardware
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FinalFantasy 16 looks like the biggest and most detailed game in the series to date, taking full advantage of the PS5’s capabilities to deliver on its lofty aspirations. It is scheduled for a June 22 release.
The biggest difference that separates FinalFantasy 16 on PS5 from most of its predecessors, it’s the real-time battle system that goes for grand spectacle. This is done by leveraging the console’s NVMe SSD and GPU power for enemy encounters that just weren’t possible on older hardware.
A recent hands-on with FinalFantasy 16 of the PlayStation blog has dug deep into exactly why the RPG will become: “an essential PS5 title”. This can be proven by encounters with the Eikons, who are essentially giant monsters that you will face on your journey. Inspired by the Japanese Kaiju, take on all sorts of bigger enemies to see what you’re made of. From the first gameplay revealed, it seems to have more in common with something like War god Ragnarok than your run-of-the-mill JRPG.
The battle seems to have had an impact Devil may cry 5 in terms of the sheer scale and cinematic flair. So if you are a fan of fast spectacle fighters, FinalFantasy 16 should serve you with the long combos that can be made and Eikon-themed special moves that are just a cooldown away.
For a game that moves so fast, it’s no surprise that the PS5‘s internal wash required. The console uses NVMe Gen 4.0 technology and can be upgraded with any of the best SSDs for PS5 when you are running out of space on the system. This means a seamless game world with no loading times like some of the best ps5 games can go from menu to gameplay in less than 5 seconds. You don’t have to wait long when entering new areas, battling through random encounters and watching cutscenes.
Although it has not been described in detail, there is now confirmed support for the DualSensehaptic feedback. There’s little information about what role, if any, the adaptive triggers will play, but you should be able to get an immersive experience through the localized HD rumble. That means everything from explosions to more subtle movements are captured as accurately as possible.
A world split
Everything I’ve seen of FinalFantasy 16 looks incredibly promising. As someone who isn’t particularly into turn-based JRPGs, I definitely appreciate the more action-oriented tone this upcoming release has in its approach to monster combat.
The idea of standing there and waiting for my time to strike never really sat well with me. If a giant beast descended from the sky and started tearing things up, surely the last thing it would do would be to wait patiently before it reduced the population to charcoal.
Other entries in the series have certainly experimented with real-time combat. We saw this with FinalFantasy 15‘s Active Cross Battle system, and later with Last Fantasy 7 remake‘s Active Time Battle gauges. However, FinalFantasy 16‘s combat looks faster and more dynamic than its predecessors and seems to offer players a significant step forward. Rather than slowing things down, the action seems tight and focused, and will hopefully make for much more engaging and challenging encounters.