>
Nvidia’s big RTX 4000 graphics card unveiled on September 20 also featured a new take on the frame rate boosting technology, boasting that it can vastly speed things up – though further scrutiny of the details Team Green has on DLSS 3 spilled, yields some notable caveats.
If you recall, Nvidia claimed that DLSS 3 is capable of increasing frame rates by up to four times, meaning the upscaled game can quadruple the native resolution speed – no mean feat to say the least.
That came with the evidence of DLSS 3 in Cyberpunk 2077, which jumped from 22 frames per second (fps) at native resolution (4K) to 85 fps with DLSS 3 and the game’s new Ray Tracing: Overdrive mode (which will be introduced in the near future). In addition, Portal with RTX showed an increase of more than 550%.
By the way, this was on a rig with an RTX 4090 graphics card, Intel Core i9-12900K processor and 32GB of RAM.
Those massive quadruple or quintuple boosts seem to be the exception rather than the rule, though, as you might imagine – the picture is quite different with some contemporary games with benchmarks provided by Nvidia.
F1 2022 is rendered at 2.5x gain (with ray tracing on) thanks to DLSS 3, and Microsoft Flight Simulator saw its frame rate double (from 50 fps to 100 fps). Warhammer 40,000: Darktide also witnessed a doubling of the frame rate (just a little more, actually).
In a next chart PC gamer (opens in new tab) highlighted, Assassin’s Creed Valhalla achieved a more modest increase of 1.5x, and both The Division 2 and Resident Evil Village showed a 1.7x boost (with an RTX 4090 that is).
Keep in mind the other important caveats to DLSS 3, which is that it’s only for RTX 4000 graphics cards (the RTX 4090 and two spins on the RTX 4080 to start with), and the game needs to support it as well. Nvidia has told us that there will be more than 35 games (and apps) on board to begin with (although some of those are titles that will be released in the future).
Analysis: Temper expectations – and could there be some bumps initially?
So it looks like the order of 1.5x to 2x framerate boosts will be typical of DLSS 3, rather than quadrupling the action with this new technology for some of the best performing titles in the future. In short, temper your expectations a bit if you think some of the wild boosts Nvidia has brought out are more commonplace – they won’t be coming to existing games, it seems.
Of course, it’s no real surprise to see some brand new marketing highlighting the fastest games, because that’s how new product launches work – you’re showing something in its best light.
Also worth noting here is that we heard a bit of chatter about the grapevine on DLSS 3 from YouTube leaker Moore’s Law is Dead (MLID), who also had a lot of interesting things to say about Nvidia’s next-gen pricing. Lovelace graphics cards. MLID warns that he’s heard that when there’s a lot of movement on the screen and a lot of action going on, there could be artifacts with DLSS 3. In other words, this first incarnation of DLSS 3 might be rougher at the edges than DLSS 2.0 was out of the gate; But that’s really pure speculation.
We won’t know how DLSS 3 really performs until we can actually try the technology out, of course, and what we do know is that we can’t wait to see how much of a framerate boost comes with an even wider selection of PC games. to give us a better idea of what we look at on average for profit.