Grand Theft Auto 6 is now expected in Fall 2025

Grand Theft Auto6 will be released in the fall of 2025, according to publisher Take-Two Interactive. The release window – however vague – is a narrowing of what Take-Two Interactive had previously shared when it was released Grand Theft Auto6 simply within the calendar year 2025. The release period in the fall of 2025 makes sense, because the long-awaited game is placed just before the holidays.

“We are confident that Rockstar Games will deliver an unparalleled entertainment experience, and our expectations for the title’s commercial impact continue to grow,” Take-Two Interactive reports this in its most recent earnings report. “Looking ahead, we believe our business is poised to reach new levels of success, and we expect sequential net bookings growth for fiscal years 2025, 2026 and 2027.”

Of course, there is always a chance of delays. Rockstar Games is notorious for delaying its games to ensure a serious level of polish; Red Dead Redemption 2 was publicly postponed three times Grand Theft Auto 5 had a major delay in 2013. Take-Two Interactive’s willingness to publicly limit the release window as part of its budget report could be a sign of confidence in Rockstar’s ability to meet that date.

Grand Theft Auto6 was officially unveiled on December 4, a day earlier than expected after the reveal trailer leaked online. The game takes place in Vice City, Grand Theft Auto’s Miami – a location where the game focused in 2002 Grand Theft Auto: Vice City and 2006 prequel Grand Theft Auto: Vice City Stories. Those games were set in the 1980s, but Rockstar Games has established itself Grand Theft Auto6 in the modern era, centered around a Bonnie and Clyde-esque duo in Jason and Lucia, the latter of which is the series’ first playable female protagonist.

Grand Theft Auto 5 is also still a hit, with Take-Two Interactive reporting 5 million units sold in its latest financial quarter, for a total of 200 million games sold since release.

Take-Two Interactive also reported that it expects to reach $5.55 billion to $5.65 billion in net bookings in fiscal 2025. Prior to submission, in April, Take-Two Interactive 5% layoffs of staff, or approximately 600 employees. (Despite the layoffs, Take-Two Interactive said it has expanded its workforce.) It has also canceled several projects — none of which were “core franchises” — but it still has 40 games in the pipeline through fiscal 2027, Take-Two Interactive President Karl Slatoff said this during the earnings conference call.