GOW Ragnarok’s Leviathan axe makes ingenious use of this DualSense feature

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God of War Ragnarok offers some of the most in-depth accessibility options of any major release of its kind, including a much-requested feature that the previous title lacked. The full list of more than 70 customizable accessibility settings has been revealed by Sony Santa Monica, although the one that stands out has to be the ‘Motion sensor feature Aiming Activation’. Motion Controlled Leviathan Axe? Yes please.

This switchable function for God of War Ragnarok on PS5 means players can use the Dualsense motion sensor to perform actions such as throwing Kratos’ Leviathan Axe. Not only is it a win for accessibility, but it also adds a new dimension to solving the game’s various challenges in a more engaging way than just aiming the sticks can deliver.

Giving you fine control over the feature, Sony offers advanced options to track your horizontal and vertical speed while aiming, with a sensitivity slider from 0.1 to 3.0. This measures in-game camera movements, with the lower numbers indicating a slower response from behind Kratos’ back. This also applies to acceleration; there’s a zero to 10 slider and the ability to reduce smaller movements with its own dedicated zero to 30 slider, which is calculated in degrees per second, which can help reduce unwanted accidental movements.

Accessibility options in God of War Ragnarok

(Image credit: Sony)

God of War Ragnarok contains many tricky puzzles that require Kratos to throw his ax at targets, chains and switches – many of which are time-tested. It may take more than a few tries to get it right. If you’re looking for a new way to interact with the game world or don’t find the sticks ideal when time is of the essence.