Dragon Age: The Veilguard’s latest patch fixes two things that were bothering me
Overall I haven’t encountered many bugs Dragon Age: The Veil Guard. It was a pretty polished game at launch. But of course Pobody’s is nerfect, and Veil Guard‘s latest patch happens to fix two specific things that have been bothering me.
Number one: “New rings can now be compared to both equipped ring slots.” This is great news for me, someone who is only halfway through this video game and is busy collecting and equipping new items. Like many RPGs before it, Veil Guard lets your character equip multiple rings, each with different magical enhancements, but when you get a new ring you previously couldn’t compare it to both rings you already had equipped. You could only compare it An of your equipped rings at the same time. Annoying, of course, and now resolved.
Here’s my second piece of good news: “Fixed a number of cases of unintended music or sound effects playing.” This probably fixes the only significant bug I encountered while playing Veil Guardwhich only happened once, but kept the super catchy battle music playing after I had defeated my enemies long ago. After walking around town for over 20 minutes, I finally just went back to the lighthouse Finally stopped. Thank goodness I did, because I really didn’t want to have to turn off the soundtrack completely. It’s beautiful – and composed by Hans Zimmer and Lorne Balfe, by the way.
The full patch notes contain a large number of fixes, including many references to issues I haven’t noticed yet, such as “Rook’s body shape no longer changes unexpectedly after a cutscene with Emmrich” and “Adjusted a strange facial expression when Rook first met Emmrich” (these made me laughing and a little sorry I didn’t see them in action). It’s worth scrolling through the full list, which I’ve included below, to see if any of your personal bugbears made the cut. I’m glad mine did.
Check out the rest of the patch notes below, via E.A.