Dragon Age: The Veilguard will be ‘mission based’ and not open world

Bioware has confirmed that Dragon Age: The Veil Guard will not be open world, but “mission-based”.

Speak with IGN during Summer Game Fest 2024, director Corinne Busche was able to make it clear that the new locations that players can explore in The Veil Guard are more linear than those of Dragon Age: Inquisition.

She explained that this decision was made to allow for a better narrative experience, but said some areas do open up to the player and allow for exploration.

“Yeah, so it’s a mission-based game,” Busche said. “Everything is handcrafted, handcrafted and very carefully curated. We believe that’s how we get the best storytelling experience, the best moment-to-moment experience.

“Gradually though, the levels we’ll do open up, some have more exploration than others. Alternate branching paths, mysteries, secrets, optional content that you will find and solve. So it opens. , but it’s a mission-based, highly composed game.”

In terms of what this means for completing side quests in the world of Thedas, Busche explained that some are very well put together, “especially when it comes to the motivations and the experiences of the companions.”

“You really go on this journey with them,” the director continued. “Others, you’re investigating a missing family… and the whole swamp is open to you. You search for clues, find a way to solve their disappearance. So it’s not actually one-size-fits-all. But I do want to emphasize that handmade and curated is our approach.”

dragon age fans were recently treated to the first official look at the next big entry in BioWare’s fantasy role-playing franchise with an extended gameplay demo.

The 20-minute walkthrough introduced players to a variety of features, including a beautiful new art style, a unique cast of companions, an updated combat system, and a look at new locations.

Dragon Age: The Veil Guard doesn’t have a release date yet, but is expected to release “late 2024” on PS5, Xbox Series X, Xbox Series S, and PC.

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