Disney Lorcana‘s newest set, Ursula’s return, hits local game stores and Disney parks on Friday before a mass market release on May 31. While fans already heavily invested in the trading card game will reach for those pricey booster boxes, new players and collectors will be more interested in the set including two new starter decks to get started right away. We’ve had both on the table for a few weeks now, and they’re all quite competitive right out of the box. But they could easily benefit from some simple upgrades. These are your best bets.
Upgrades for Madrigal Magic, an Amber and Amethyst deck
Lorcana‘is new Amber and Amethyst starter deck, titled Madrigal magic, needs tinkering the most. The various skills of the Madrigal family are highly synergistic, and having more of them on the table at any given time gives you an advantage, especially late in the game. Therefore, the most important addition to the deck Alma Madrigal, family matriarch.
The uninkable card costs a modest three inks to play, and it’s a lightweight in combat with only one attack and three defenses. The ability to gain two knowledge while searching is certainly useful, but the real value of the card is in its special ability. Called To the table, players can shuffle their deck (not their discard pile) for a Madrigal character card before placing it on top of the deck that is then drawn. If you have a few in your deck, this could be just what you need to create some much-needed late-game combos.
Upgrades for Stand Together, a Sapphire and Steel deck
Lorcana‘S Sapphire and steel cover for Ursula’s returntitled Standing together, is quite combative. To get the most out of it, challenge your opponents regularly, leaning on your Support skills to maximize damage and your Resist skills to take a hit. But the songs in this deck – Seldom All They Seem, One Last Hope and Dig A Little Deeper – add more flavor than flash. So why not add some damage dealing numbers instead?
And then Zeus came would be an excellent and thematically appropriate choice. It deals five damage when sung, but you need at least a four-ink glint to sing it. Another good choice would be Let the storm rage (sing costs three, two damage) or Power of a raging firewhich deals damage equal to the number of characters you have in the game.
For more information Disney Lorcanacheck out our exclusive first look at Illumineer’s Quest: Deep Trouble. The standalone game adds solo and cooperative play Disney Lorcanacomes with two new starter decks and has an exclusive secret pack-in card that can’t be found anywhere else.