Destiny 2 The Final Shape Legendary Campaign Rewards, Solo Difficulty Explained

Lot 2‘S The final shape expansion offers another legendary campaign.

Not only is this useful for players looking for an extra challenge, but you’ll also receive additional rewards for your efforts, including a Power Level boost to give you a welcome edge as you enter the endgame.

Here’s what you need to know about the starting difficulty choice, the Legendary campaign rewards, and how feasible it is to play the Legendary campaign solo.

Be brave or become a legend and how to change the difficulty of the campaign

When starting The final shape campaign, you will be asked if you want to ‘Be Brave’ or ‘Become Legend’.

This is asking on what difficulty you want to play the campaign – classic or legendary.

Just know that this choice isn’t final, as you can change your mind later – whether that means increasing or decreasing the difficulty mid-campaign, or replaying the whole thing another time on Legendary.

To increase the difficulty in the The final shape campaignLocate the campaign node on The Pale Heart’s director screen and select the dropdown in the lower right corner.

Destiny 2 The Final Shape Legendary Campaign Rewards

By completing The final shape campaign on Legendary difficulty, you will receive the following rewards:

  • Sprocket set fixed at 1960 power level (20 above the soft gear cover, 30 under the high-performance gear cover)
  • Exotic armor

As well as the above, such as The Witch Queen And Lightit is also you’ll receive a second chest after each major campaign encounterwhich gives you extra loot to get you to soft cap faster – useful if at any point you want to pause the campaign to play other activities.

In summary, completing the Legendary campaign gives you a healthy Power level advantage, both through bonus rewards you earn during each mission, and through a fixed Power level that is set once the credits roll.

How difficult is The Final Shape campaign and can you play Legendary solo?

These more difficult story missions are designed for solo players scale with your Fireteam – meaning the difficulty will adjust based on the number of players, allowing you to solo the campaign if you wish.

The elephant in the room – whether you’re playing on a Fireteam or not – is the difficulty of the Legendary campaign Light, which was criticized by fans for being more difficult than The Witch Queen. The good news: The difficulty seems to have been scaled back – thanks in part to ‘raid-lite’ puzzles that replace demanding combat challenges.

“I was able to complete the missions I played on max difficulty with no real difficulty, despite playing with a different mouse sensitivity than what I’d been aiming for for years,” service writer Ryan Gilliam explained in our hands-on preview with the campaign ahead of its release . “I’ve played the other Legendary campaigns solo as well, but there are some spikes in a few of those missions that made me sweat a little, even in the comfort of my own home. It feels like Bungie has taken some of that combat difficulty and injected it into the puzzles instead – which is great for non-raiders, but might disappoint some end-game players.

Image: Bungie

Even with the adjusted Legendary difficulty this time around, it’s worth coming prepared with a build primed to help you survive more challenging encounters. For example, hunters might consider using gear and mods aimed at increasing invisibility, allowing you to hide from enemies to restore your shields.

Before returning Lot 2 players, chances are you’ll also have a range of homebrew or god-roll weapons and high-end equipment to give you the upper hand. For new players, Legendary’s challenge will be greater without proper equipment. If you can’t join other players who can ‘carry’ you through the campaign, it’s worth doing a Legendary run at a later date.

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