In Cyberpunk 2077, there are few problems that cannot be solved with a bullet, or a tip, or a complexly conceived variation of your “F”. In Phantom Libertythe first and only expansion for the game, developer CD Projekt Red throws a curveball in the form of an optional final mission that channels inspiration from one of the greatest survival games of the terrible eighth generation of consoles.
(Ed. note: Marauders to the border Cyberpunk 2017: The Phantom of Liberty.
After I finished my initial playthrough Cyberpunk 2017: The Phantom of Liberty, immediately saves one of my previous ones in an attempt to roll back and see what other endings the expansion had to offer. As I sided with Idris Elba’s Solomon Reed in the “Firestarter” mission, I was led on a series of missions that included escaping from Kurt Hansen’s war dogtown, mounting an ambush in a MaxTac prisoner supply, and descending into the nighttime bowels of the city to infiltrate a secret Militech research facility. back to pre-DataKrash era.
So far, as usual; they ask for nothing outside the usual night of the city. Through “Somewhat Injured” is a mission where the game takes a sharp turn into full horror, introducing a challenge that cannot be defeated conventionally. Enemies: Cerebus MK-II, an experimental spider-mech awesome for ballistic damage, quick hackery, or quippy bon mots. Cerebus has a foretaste of large air ducts crawling with scum shouting menacing vagrants and grabs the player to show off his business end with many, many training weapons.
Essentially, the mission resembles one of the many encounters in Creative Group’s 2014 survival horror game Alien: Lonelinessexcept they’re not being tracked down by an acid-spewing Xenomorph across an abandoned retro-futuristic space station, you’re looking for the cyberpunk equivalent. Account Contributorss Shodan in a mech suit from hell. The whole thing gets even more horrifying as the closer the Cerberus mech gets to you, the more the cacophony of holosilk static engulfs the corners of the player’s field, with what can only be described as a queue sound. Philip Glass’s off-the-rails horror score.
The mission with all the reason makes one of the most nerve-wring and memorable experiences not only in Phantom Libertybut the whole Cyberpunk 2077It is all the more surprising that the players are so easily deceived in it. Players who experienced “some damage” were actually drawn to the mission, as GamesRadar pointed out in a recent article. Patrick Mills, Franchise and Lore Designer at CD Projekt Red tweeted, “I love alien isolation and frictional style games, but it’s too scary for me.” So I decided to do one.”
I will tell him and the rest Phantom Liberty to succeed the horse. In addition to the terrible expansion to Cyberpunk 2077CD Projekt Red manages to sneak in one of the coolest video game horror experiences of the year.