Cities: Skylines 2 hotfix addresses bugs, balances some in-game systems, and removes an

Developer Colossal Order has released a new hotfix for Cities: Skylines 2 which features a number of improvements and bug fixes, along with the removal of an “offensive” radio ad.

Patch 1.0.12f1 is not a major update, but it does contain a series of adjustments that are mainly aimed at in-game systems. One of them is aimed at improving the balance between companies’ profits, while another increases the chance that leisure can balance the situation of ‘no customers’ and commercial companies.

The hotfix also improved the conditions for companies to relocate if they go bankrupt, along with “shadow LOD calculations to eliminate irrelevant shadow casters earlier.” The latter seems to be in the same technical ballpark as other mentions in the patch notes, such as a fix for the resolution of unnecessary textures with large characters, which has now been reduced.

In terms of bug fixes, players will notice that the trade resource issue that prevents some resources from being consumed has now been resolved, along with a dependency bug where the land value causes potential instability and the miscalculation issue when counting eligible colleges/universities.

Additionally, the patch notes indicate that the developer “removed the Spasm radio ad (due to offensive content)”, which could possibly be due to the voiceover of someone miming being electrocuted, as well as the fact that some of the advertisement may be misunderstood. as an offensive term (via PC gamer).

In response to a user on the Paradox Forum who suggested the developers were “caving” to a “political agenda,” a Colossal Order community manager said said: “An issue with the ad was brought to our attention and we determined that it was inconsistent with our goal of making the game welcoming to all our players. That’s really all there is to it.”

The patch is officially live on Steam, but Colossal Order noted that it may take some time for the fixes to take effect for players continuing with existing save files.

Cities: Skylines 2 hotfix 1.0.12f1 patch notes

  • Increased leisure opportunities to balance the situation of “No customers” with commercial businesses
  • Improved corporate profit balance
  • Aligned companies ordering input resources when their storage doesn’t have enough space
  • Fixed an issue with trading resources that prevented some resources from being consumed
  • Fixed an issue with the number of eligible colleges/universities
  • Improved conditions for companies to relocate if they go bankrupt
  • Fixed a dependency bug where the ground value caused potential instability
  • Fixed an issue where loading a new map would cause the water status to become out of sync with the save data
  • Slightly increased Windows emission intensity
  • Optimizations for area lighting
  • If possible, prefer rendering small objects after large ones to improve GPU performance in some cases
  • Improved shadow LOD calculations to remove irrelevant shadow casters earlier
  • Fewer situations where trees and alpha-clipped objects would cause the virtual texture space to run out
  • Fixed citizen hanging out in parks on regular building lots never entering the building
  • Reduced resolution of unnecessary textures with large characters
  • Spasm radio ad removed (due to offensive content)
  • Added missing localization ID for linking Paradox accounts

The previous Cities: Skylines 2 patch fixed a number of issues, including some depth of field optimizations and adjustments in addition to global lighting adjustments, and also addressed the performance issues in question.

Cities: Skylines 2 is one of the best simulation games of the year, but if you’re looking for something different to play, check out our picks for the best pc games.

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