Banishers: Ghosts of New Eden ‘Hammer and Tongs’ haunted case walkthrough
Spooky cases such as “Hammer and tongs” is what you’re going to do Banishers: Spirits of New Eden if you don’t fight your way through ghosts and spirits.
You solve these mysteries by figuring out what led to the chase, what keeps the ghost around, and, finally, sends the ghost away properly. This usually involves finding several hints determination of intention of both the afflicted person and the mind.
The terrifying case of ‘Hammer and Tangs’ focuses on Fortune and Nellie Heayton. Us Banishers: Spirits of New Eden guide will guide you to find every hint and intention The Wood Peoples ‘Hammer and Tangs’ gripping case.
‘Hammer and Tongs’ location in Banishers: Ghosts of New Eden
You’ll find the terrifying case of ‘Hammer and Tongs’ during the game’s fifth chapter, ‘The Woodfolks’.
As Red and Antea find their way through the dark forest and to the Hunter campKate Newsmith, Thickskin’s sister, tells Red that he will have to prove his worth to the colonists at the camp. There are two terrifying cases that will do just that: ‘Prudence in All Things’ and ‘Hammer and Tangs’.
You’ll find the blacksmith’s house in the southeast corner of the camp.
‘Hammer and Tongs’ hints and intentions in Banishers: Ghosts of New Eden
There are a total of nine tips And three intentions can be found during ‘Hammer and Tangs’.
- When you arrive at the house you will find the door locked, but you can talk to Nellie behind the gate on the right. You get first hint from the conversation with her.
- Poke around their house and the forge until you reach the nails on the front for Fortune’s scoop hint.
- Follow the spectral footprints into the forest. Fortune hides from wolves in a small hut in the east. You get the second from Fortune hint after you talk to him.
- In the cabin, to reveal the echo on the tool for the first time of the mind hint.
- Break through the bar, except the back door, and exit. Follow the footprints to the small quarry where you will find the blacksmith’s hammer. Inspect it’s easy to get Antea hints for both Nellie and the ghost.
- After memory, run a Make-Manifest Ritual to talk to the ghost. You get hints for the mind and Fortune (well, Fortune and “Fortune”) together with both of them intentions.
- Head all the way back to the forge to confront Nellie and the imposter. You get her finale hint And intention while you close the case.
“Hammer and Tangs” choice in Banishers: Ghosts of New Eden
The end of “Hammer and tongs” asks you to make a decision The closing of the distressing case. After confronting Nellie, Fortune, and the Trickster, you must choose:
- Debt (and kills) Nellie.
- Debt (and kill) Arther the trickster.
- Carefully to rise Fortune.
- With power banished Fortune.
Whatever you choose, you get one essence to spend in the Evolution skill tree.