Awesome Boggly Tree walkthrough in Paper Mario: The Thousand-Year Door

Chapter 2 by Paper Mario: The Millennial Door focuses on the Punies and the Large swamp tree. While the forest outside the tree is simple, the tree itself is labyrinthine, full of twists and turns.

You will have to rescue the Punies, who eventually pursue you and are eager to help you solve the mysteries of the tree.

The Great Boggly Tree can be a nightmare to navigate Paper Mario: The Millennial Doorso we have a walkthrough for you, including how to find all six Star Pieces and four Shine Sprites.


Paper Mario: TTYD Great walkthrough of Boggly Tree

Once you’re in the tree, take out the X-Nauts and listen to Punio’s conversation with his friends. The other Punies have been kidnapped and without them you can’t get much further up the tree, so your first task will be to free them.

Ignore the red door on the right and enter the warp pipe, which will take you to the second floor. There’s an interesting structure with a star-shaped cutout at the back, but we’ll get to that later. Keeping the location in mind, head up the warp pipe to the third floor.

Crush the bushes in this room to get one Power blast item. Go up one more floor and then another floor to see the captured Punies in a red-blue cage. Go left and you’ll encounter Mrs. Mouz in a treasure room, where you can grab some loot. Take out the X-Naut inside that drops one red keycollect the Ultra mushroomand then return to the cages to free the older Puni. Follow him to the first room of the tree.

The older Puni will give you the Puni Orb and 11 Punies will follow you, attracted by the sphere. Note that Punies will not follow you if you jump off a ledge, but they can fall off ledges if they are scared or blown away by Flurrie. However, they will follow you down the pipes. If you lose any of your Punies, you can also go back to the first room and talk to the eldest to get them back.

Return to the second floor and place the Puni Orb in the star-shaped cutout structure you passed earlier. A pipe will appear leading you through the tree, so grab the Puni Orb from the notch and then head inside. Take out the X-Naut and interact with the console next to the red door to gain permanent easy access to the first room of the tree.

Take down the warp pipe and crush the bushes to get one Thunder fury item. There also is a Shine Sprite on the right side of the room.

Go back up and place the Puni Orb in this notch to line up all the Punies. Then use Flurrie’s wind power to blow them off the platform on the right and into the water below. Keep blowing with Flurrie and the Punies will be swept to the right side of the room. Jump over the platform to the right and enter the pipe with your Punies.

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Follow the path and your Punies will be scared by one Pider, which you should pay attention to when walking through the tree. Your Punies can run off the cliff, but don’t worry about that. Defeat the Pider, then use Flurrie’s wind ability to move a boulder from the plane platform. Float down to the right and land on another plane platform, then float to the left to get a second one Shine Sprite.

If any of your Punies stayed up when you flew down, there will be a pipe behind where you picked up Shine Sprite, which you can use to pick them up. Go back down and enter the warp pipe in the back right corner.

In this zigzag room, Piders will drop down, scaring your Punies off the platform, but don’t worry about that. Use Koops’ grenade to hit an invisible block below the question mark block to get a Damage to Dodge P badge.

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Get off the platform and into a room with a save block in it. Hit the bushes nearby to get one Star piece and use Flurrie’s wind ability on the left wall to get to a secret shop. Buy stuff (if you want) and then leave.

Take your Punies back to the zigzag platform and then go to the room on the right. Have your Punies battle the Jabbies and head to the newly opened room to find out blue key from a coffin. You know what to do: Go back through all the warp pipes until you reach the prison cell and free the remaining Punies. You should now have 101!

Return to the zigzag room and follow the path with your 101 Punies to enter the left doorway. Again, your Punies will be up against a huge amount of Jabbies, but you’ll need to give them a little help. Use Flurrie’s wind ability to ensure their victory against the Jabbies, and then enter the newly opened doorway.

Enter the pipe and ignore the Puni structure. In the room with the large stump in the middle, walk behind the pipe to get a Star piece. Go to the next room and use the Puni Orb on the 101 Puni structure – only because it’s a trap.

Fortunately, ZR allows you to wiggle out of the cage through the bars. Go right into the warp pipe and remember the symbols you see down there: Sun, Moon, PuniAnd star. Touch the black exclamation mark block. Before you go, grab one Star piece from behind the pipe.

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Go back to the zigzag room and enter the room on the right where you fought the Jabbies. Go straight back to the room where you found the blue key. Press the newly appeared switches until the pillars at the back match the pillars you saw earlier. (If you need a reminder, from left to right, it’s this: Sun, Moon, PuniAnd star.)

The pillars will disappear and you can now go to a back room to find the Super bootsincreasing your jump damage and allowing you to do that Spin jump!

Go back outside and perform a jump on the wooden platform to drop down to an area with many pillars. Fire Koops to the left to get a Charge badge. Jump to the back platforms to get one Shine Sprite. Once you get your loot, go back upstairs and go back to the zigzag room.

Go to the left room and use your new Spin Jump ability on the wooden panel on the floor to land on the large stump.

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Ignore the pipe on top of the stump for now and head right to reach the room holding the Punies. Spin Jump onto the wooden platform in the cage and place the Puni Orb on the structure. Use Flurrie’s breath to push the Punies into the hole to freedom. Go down to pick them up and then take them to the warp pipe on the giant stump.

Drop down the pipes repeatedly until you reach a room filled with water. Go down another floor, cross the platforms and take the pipe back up. (Ignore the Shine Sprite for now.)

Use Koops to press the blue switch, drain the water. There is one in the now reclaimed area Dizzy dial behind the stairs and a Reduce stump badge in the treasury. Go back to the floor below and use the water lilies to clear the Shine Sprite.

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Enter the pipe next to where the Shine Sprite was and use the 101 Puni device to open another hole in the ground. Enter to enter a room with a storage block. Go to the right room. Place the Puni Orb in the line so that the boss appears. You will have to escape from the tree within a certain amount of time, but don’t worry, it will be more than enough time to get out of the tree.

Go into the pipe on the right. Take out the X-Naut, but before you leave this room, clear the bushes first Star piece. Use the console to open the red door and go through the pipes until you reach the room where you had to push the Punies into the bubbles. Cross the platform and go through the red door for one boss fight in return for Magnus von Grapple.

Magnus has 30 hp and isn’t really any different from the other enemies you’ve encountered. His hands will come loose and you can one-shot his hands as long as you execute your attacks correctly.

Once you’re done with the boss, you’ll get the Crystal star and you’re done with the Big Boggly Tree!

There are two star pieces you can follow back up the tree if you want, now that you have the Spin Jump:

  • Go back to the room where you pushed the Punies into the bubbles. Go up the pipe on the left and perform a jump next to the pipe going up to get a Star Piece.
  • Go to the room with the red and blue prison cells and spin jump into the blue cell for a Star Piece.

Here are the two places Mario insists on for visibility:

Mario hammers on a panel in Paper Mario: The Thousand-Year Door

Image: Nintendo EPD/Nintendo via Polygon

Mario hammers on a panel in a blue prison cell in Paper Mario: The Thousand-Year Door

Image: Nintendo EPD/Nintendo via Polygon

Once that’s over, you’re done with the tree. You almost never have to come back here unless you want to take advantage of the secret shop.


For more Paper Mario: The Millennial Door guides, see how to get Mrs. Mowz and learn all the answers to the Thwomp quiz. You can also see where to find all the Star Pieces and all the Shine Sprites.