Astro Bot’s credits are a cheerful, playable tribute to its developers

Like Astro’s playroom, Astro bot has a playable end credits scene: Team Asobi created a playful sequence to wrap up their platforming masterpiece. As the credits of Astro’s playroom had a simple design, they have their own level in Astro botcalled “Credits Clash.” As many have written, Astro bot is a stunning tribute to PlayStation history. The credits scene, however, is a cheerful tribute to Astro bot itself and the people who made it.

The credits kick off with an explosion of confetti before Astro smashes through red and yellow blocks that spell out “GAME DESIGN.” Blocks fly everywhere as confetti falls. The bots you’ve collected along the way – out of a total of 300 – cheer from their PlayStation paraphernalia. To reach the next platforms, Astro must jump past PlayStation memory cards, each of which displays the name of a developer. When Astro’s feet touch one, more colorful blocks fall onto the level, again highlighting the name of that developer. Not only is it eye-catching, but it also gives everyone their own little moment to shine.

This continues through the credits, in different segments of the team. Along the way, Astro will swap out his various power-ups, the ones you’ve been playing with the entire game. The first is the bulldog backpack, which is essentially a powerful forward punch used to smash through things and bridge long gaps. Later, it’s a monkey with cymbals whose explosive punches make blocks burst like fireworks.

It’s a really nice way to end the game. Who doesn’t love playable end credits? The main credits flow into more detailed credits that unfold side by side with clips of Astro and his mates.

(Editorial note: Stop reading here if you are concerned about possible spoilers for Astro bot (downloadable content.)

During the second credits, Team Asobi thanks outside publishers as “long-term friends” — it’s largely the list of companies with character appearances in Astro bot. But there are a few on that list that aren’t in the game yet: Switch up Stellar Blade; Ubisoft’s Rayman, Assassin’s Creed and Beyond Good & Evil; Koei Tecmo’s Rise of the Ronin; and Argonaut Games’ CrocodileIt’s possible that Team Asobi licensed the characters but decided not to include them, but it’s Also It’s possible that they’re meant to be added with DLC. Team Asobi studio head Nicolas Doucet said in an interview with Quest Daily that Astro bot gets a small update with speedrunning leaderboardsas well as “some characters that (Team Asobi) hasn’t included yet.” However, there’s no word yet on when that’s expected.