Assassin’s Creed Shadows took the longest to make in the franchise at four years, Ubisoft says it’s “the right balance”

When Assassin’s Creed Shadows would be released later this year, the development cycle would be longer than any game in the series, at four years. Ubisoft believes that this is the perfect length of time to make a game.

Speaking with GamesIndustry.bizLead producer Karl Onnée explained that Shadows took longer to make than Assassin’s Creed Valhalla‘S three years, as the team wanted to create a true representation of feudal Japan and make the game “as authentic as possible.”