AMD’s FSR 3 gets a new improved version to combat Nvidia DLSS 3 – and it’s now open source, so it’ll be speeding up frame rates in a lot more PC games

AMD has released a new version of its FSR (frame generation) feature to boost frame rates – while also making the technology open source.

VideoCardz saw AMD's announcement: “We are very excited to share with you the latest version of AMD FidelityFX Super Resolution 3 (FSR 3) technology on GPUOpen, complete with full source code for DirectX 12 and Unreal Engine 5.”

The omission here is Vulkan, who isn't finished yet.

AMD's new FSR version 3.0.3 brings general quality improvements and better performance with V-Sync on high refresh rate monitors.

The newly released Avatar: Frontiers of Pandora is the latest game to support FSR 3 – and only the third title to date – but the good news is that it shows significant improvements over the first two implementations of the technology (Forspoken, Immortals of Aveum).

Based on anecdotal observations, things are certainly running much better in Avatar, while FSR 3 was initially quite disappointing in the first two games, and lagged far behind DLSS 3.


Analysis: More overall support and modding capabilities

It looks like AMD is now overtaking Nvidia (but keep in mind that Team Green has since imposed itself with the release of DLSS 3.5).

Of course, it's great to see the DLSS rival making progress, not to mention that AMD is open to the technology and releasing it as open source to everyone. Now any game developer can pick this up and get it into their game, with moving from FSR 2 not being that big of a leap (or so we're told).

In theory, moderators could also take it upon themselves to unofficially include support for some games, although that's obviously not the same as the developers do. The upshot is that the move to open source should mean more FSR 3 support in future games, both official and unofficial.

And we're already starting to see support grow, at least in terms of games promised to get FSR 3. We note that Starfield will receive support for FSR 3 early next year, and some Warhammer games have been announced, including Darktide.

There was a strong feeling that AMD is bringing out FSR 3 to compete with Nvidia and not be left behind after DLSS 3 launched, but it looks like Team Red is really starting to catch up to its rival now. Even though, as noted, DLSS has recently advanced with version 3.5 and another new feature, beam reconstruction, which is a promising addition indeed.

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