All the new Legendary Aspects in Diablo 4 season 1

The nice (?) thing about hell is that it just… goes on. That’s the case with Diablo 4, Blizzard’s isometric action RPG about grinding through demons. In addition to a slew of balance changes and unique items, Diablo 4 Season 1 introduces seven new ones Legendary aspectsBlizzard announced on Tuesday.

Unlike the new unique items introduced in Season 1, which require you to play on World Tier 4 to obtain them, you can unlock the new Legendary Aspects on any World Tier in Season 1. Blizzard says they’ll be obtained through the season journey, though it remains to be seen exactly how you’ll unlock each one.

Here are all the new Legendary Aspects Diablo 4 Season 1. We’ll be updating this guide with more information on how to get them, if applicable, and we’ll be adding each new set of Legendary Aspects each season.

Diablo 4 Season 1 Legendary Aspects

Class agnostic aspects

  • Audacity (utility aspect): If there are at least 5 nearby enemies, stun them for 2-4 seconds. This can only happen once every 20 seconds.
  • Craven (mobility aspect): You gain 20-40% more movement speed when moving away from slowed or cooled enemies.

barbaric aspects

  • Ancestral attack (offensive aspect): Charge summons 4 Ancients who also charge and deal 50-100% of normal damage.

Druid aspects

  • Underground (offensive aspect): Poison Creeper’s active also throws Landslide in a circle around you. Earth Skills deal 10-20% more damage to poisoned enemies.

Necromancer aspects

  • Gore Quills (offensive aspect): Blood Lance will consume Blood Orbs to conjure up lances as well. Each additional Blood Lance deals 20-50% of normal damage and prioritizes targeting non-launched enemies.

Rogue states

  • Pestilent Points (offensive aspect): Every third throw of Puncture is poison infused at 100-150% of normal potency.

Wizard aspects

  • Searing Divisions (offensive aspect): After spending 100-200 mana you can freely cast your next firewall and destroy incoming small missiles.