Damage shield |
|
10 |
30 |
Reduces enemy damage by 20%. |
|
Easy-Peasy Counters |
|
10 |
20 |
Holding the button makes counters easier, allowing you to float in the air when you jump and increasing your hammer for those encounters. |
|
Kaboom attack |
|
10 |
30 |
Get an excellent rating with a jump or hammer attack to also damage nearby targets. |
|
Surprise iron ball |
20 |
10 |
30 |
When you get an Excellent rating with a jump or hammer attack, an iron ball falls on the target to deal more damage. |
|
Staggering attack |
20 |
15 |
20 |
Increases the damage you do with Jump and Hammer attacks by 15%. Also, an Excellent rating can make a target dizzy. |
|
Determined guard |
15 |
5 |
20 |
Prevents the effects of Trip and Dizzy. |
|
Auto-mushroom |
20 |
5 |
20 |
When your HP gets low, a Mushroom is automatically used. |
|
Automatic syrup pot |
20 |
5 |
20 |
When your blood pressure becomes low, a syrup jar is automatically used. |
|
Car spice |
15 |
5 |
20 |
Whenever you get a status effect, a refreshing herb is automatically used. |
|
Specialist against flies |
30 |
10 |
30 |
Jump attacks on flying enemies are guaranteed critical hits. |
Make 4 battle plugs |
Specialist against peaks |
30 |
10 |
30 |
Hammer attacks on spiky enemies are guaranteed critical hits. |
Make 4 battle plugs |
Empower counters |
30 |
10 |
20 |
Turns jump counters into ground pounds and charges hammer counters to deal an additional 30% damage. |
Make 4 battle plugs |
Automatic 1-on-1 |
30 |
3 |
20 |
When either brother is KO’d, a 1-Up Mushroom is automatically used. |
Make 4 battle plugs |
Loot booster |
30 |
10 |
20 |
Makes defeated enemies more likely to drop items. |
Make 4 battle plugs |
Performance bonus |
40 |
3 |
20 |
Restores 50% of the BP used in a Bros. attack that earns an Excellent rating. |
Make 8 battle plugs |
Car Excellent |
40 |
5 |
20 |
Automatically rates Jump, Hammer, and Bros. attacks as Excellent. |
Make 8 battle plugs |
Spicy article |
40 |
5 |
20 |
Using an item can improve various stats. |
Make 8 battle plugs |
Boomerang items |
40 |
5 |
30 |
Items you use return to your inventory. |
Make 8 battle plugs |
Coin pillar |
40 |
20 |
20 |
Causes enemies to drop coins every time you damage them, proportional to the damage dealt. |
Make 8 battle plugs |
Fiery attack |
50 |
15 |
20 |
Increases the damage you deal with Jump and Hammer attacks by 15%. If you get an Excellent, your target may also be burned. |
Make 12 battle plugs |
Icy attack |
50 |
15 |
20 |
Increases the damage you deal with Jump and Hammer attacks by 15%. If you get an Excellent, your target may also become frozen. |
Make 12 battle plugs |
Attack boost |
50 |
10 |
30 |
Gives you one extra jump or hammer attack. |
Make 12 battle plugs |
Bros.Boost |
50 |
5 |
30 |
Increases damage dealt by Bros. Attacks by 20%, but also increases BP expenditure by 100%. |
Make 12 battle plugs |
Luxury car |
50 |
15 |
15 |
The Auto Series Battle Plugs automatically selects the most efficient recovery item for your current condition. |
Make 12 battle plugs |
Kaboom attack (II) |
60 |
10 |
30 |
Get an excellent rating with a jump or hammer attack to also damage nearby targets. |
Make 17 battle plugs |
Surprise iron ball (II) |
60 |
10 |
30 |
When you get an Excellent rating with a jump or hammer attack, an iron ball falls on the target to deal more damage. |
Make 17 battle plugs |
Not droppin |
60 |
5 |
30 |
If you have at least 2 HP and take enough damage to be KO’d, you’ll be left at 1 HP instead. |
Make 17 battle plugs |
Back Atcha Attack |
60 |
3 |
30 |
Taking damage sometimes triggers an additional jump or hammer attack on the attacker. |
Make 17 battle plugs |
Fast charging |
60 |
5 |
20 |
When another equipped plug runs out of charge, the charging time is reduced by 50%. |
Make 17 battle plugs |
Second aid |
70 |
5 |
30 |
When you use an item, you use two identical items from your inventory to give both benefits. |
Make 22 battle plugs |
Countdown to healing |
70 |
15 |
15 |
The number of charges decreases at the end of each turn. When the number reaches zero, HP and BP are 100% restored. |
Make 22 battle plugs |
Countdown to charge |
70 |
15 |
15 |
The number of charges decreases at the end of each turn. When it reaches zero, all other equipped plugs will be charged to 50%. |
Make 22 battle plugs |
Cost bank |
70 |
3 |
20 |
When another equipped plug loses charge, this plug’s charge decreases. |
Make 22 battle plugs |
Specialist against the army |
|
10 |
30 |
Jump and Hammer attacks on Bowser’s army are guaranteed critical hits |
Earned through story progression |
Anti-Zokket specialist |
|
10 |
30 |
Jump and hammer attacks against Zok troops are guaranteed critical hits. |
Earned through story progression |
Temperature guard |
|
5 |
20 |
Prevents the effects of burns and ice. |
Earned through story progression |
Automatic Ampberry |
|
5 |
20 |
If you suffer from Glohm, you automatically use an Ampberry. |
Earned through story progression |