“A Colossal Order game is customizable,” says the Cities Skylines 2 boss
Colossal Order CEO Mariina Hallikainen has responded to several community questions, which mostly just ask when players can enjoy modding and why it wasn’t available at launch.
“The biggest regret we have is that modding support is not yet available for the game,” Hallikainen said in an official Paradox Forum blog post. “We’ve been working on it since the beginning of the project, and the intention was to have it completely ready upon release. Support for code modding, map editing, and asset editing were all planned to be fully usable and share mods in one place. I still believe that offering modding support makes every game better and that all players should be able to use the tools and mods at no additional cost.”
It appears that modding support was intended for the original release date towards the end of 2023, but was unfortunately sidetracked to free up time for the team to resolve the numerous issues that arose around the release. However, now that the city-building simulation game is in a better place, Hallikainen has reassured players that the team will look into modding support next.
“We will communicate more about the status of the modding soon,” Hallikainen explains in the blog post. “It’s not an ideal situation, but we are committed to continuing to work on this part of the game because it means so much to you and to us. “A Colossal Order game is customizable” is a promise we made to ourselves years ago and work very hard to keep.”
Hallikainen also addresses some other issues in the blog post, such as why the team has moved away from weekly patches. While weekly patches are great, they are too heavy for a team of 30 to keep track of. Instead, Colossal Order has organized deliveries and QA rounds so they can quickly get to the root of the problem. Hopefully, now that modding support is on the developer’s radar, it won’t be long before we finally get some good news.
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