Cryptic Cavern walkthrough in Zelda: Echoes of Wisdom
The Cryptic cave is a mini dungeon in The Legend of Zelda: Echoes of Wisdomand you find it in the Gerudo Desert while working on the “A rift in the Gerudo Desert” quest. You must complete the Cryptic Cavern to clear the sand blocking the Gerudo Sanctum.
In this The Legend of Zelda: Echoes of Wisdom guide, we’ll show you how to complete the Cryptic Cavern so you can continue your adventure to save Link and all of Hyrule.
When you first enter Cryptic Cavern, you will come to a small room with a locked gate. On the left side of the screen, you will see a switch. Use any remote or floating echo, such as a tornadoto hit him from a distance and the gate will open.
The second room in Cryptic Cavern is the intersection that leads to the rest of the mini-dungeon. The left path has a locked gate for now, the middle path has two air cannons that shoot out to the sides, and the right path has a single air cannon that blasts the only path.
Go to the center aisle and use a heavy echo, such as a boulderto block the air cannons so you can pass through unharmed. Go through the door at the end of the path.
The next room is filled with toad blades. You can kill these things with a flying echo like the crowand it’s especially easy if you first form a Bond with the enemy — you’ll also earn the Pathblade Echo if you kill one. However, you can also get around it by boulders pass them by and simply slide past them.
Slowly and carefully go through all the path leaves until you reach the blue switch at the top. Hit it with another echo like you did in room #1. This will spawn a chest on the other side of the room.
Go back to where you entered room #3 and take the ramp on the right. This will bring you next to two gibdo and the chest you made earlier will appear. Defeat the gibdo if you want, or just grab the small key from the chest and run. You can a tornado to blow up the sand mountain on the left side of the screen, which contains a blue rupee.
When you’re ready, go through the south door.
You will now find yourself in a small room with two scorpions and a bunch of sand piles (which contain rupees if you blow them apart). Summon a powerful echo if you have one or just use an army of crows to take out the scorpions. Once they are dead, the doors will open.
Take the left path back to room #2 and use a boulder to block the wind cannon. Take the key you got in room #3 and open the door all the way to the left. Go down the ladder once you get through.
Room #5 is a 2D zone. To the right of where you land, you’ll find a gate with a switch behind it. Ignore it for now and go down the ladder to your left. Kill or block the pathblade when you land and use a bed or trampoline to get over the bump in the middle of the platform. Drop down the ladder and jump across the gap to the area with another pathblade. Get past it and break the pot for a fairy.
Drop down to the lower area where there is a long gap and a pathblade below it. Target the pathblade, Bind to it, then use Reverse Bind when it sprints to the side. It will take you to a chest, which contains a red rupee.
Room #6 is a continuation of the 2D zone and is filled with more path leaves. Use a tornado to blow through the sand piles — unblocking the path — and then defeating or passing the toadblade. On the second floor, use a tornado to blow away the pile, but don’t defeat the path knife.
Go to the third floor, use a tornado To blow away the sand mountain on the other side, Bind to the pathblade below as it passes you on the right, then use Reverse Bind as it rushes left. This will take you to the door (and another pathblade, so be careful).
Once you destroy the path blade on the second floor, you can either create a Pathblade Echo on the second floor or move the path blade on the third floor down with Bind.
Climb up the ladder from room #6 to room #7. You’ll encounter a powered-up gibdo here. Use the most powerful echo you have (or Swordfighter form) to destroy it, making the level 2 Gibdo Echo for you.
Take the path to the left to return to room #5 and hit the switch behind the gate, then return to room #7 and go through the door on your right.
In room #8 you’ll find what is essentially just a large lever attached to a block lying beneath a pile of sand. Tie the block down and pull it back toward the door. Eventually, you’ll move it to the left and free the sand above it. This will reveal a new area — the Gerudo Sanctum — in the Gerudo Desert. Exit the Cryptic Cavern normally, or open your map and warp out.
Go to the spot where you just cleared the sand and enter the Gerudo Sanctum to continue your quest.