Only 1% of Netflix subscribers have tried the platform’s games
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Netflix’s ambitious expansion into gaming seems to have got off to a sluggish start, new data suggests.
According to app tracker Apptopia, Netflix’s games have only 1.7 million daily users – less than one per cent of its 221 million global subscribers.
They’ve also been downloaded a total of 23.3 million times globally since they were first introduced last November for Android and iOS devices.
There are now a total of 26 official Netflix games available exclusively to subscribers of the streaming platform, including two ‘Stranger Things’ spinoffs.
The new data comes shortly after Netflix announced a loss of 970,000 subscribers in the second quarter of the year.
‘Stranger Things 3: The Game’ is one of two retro-style ‘Stranger Things’-themed spinoffs offered by Netflix
Netflix’s library of self-produced games are included in a Netflix membership and feature no adverts
Apptopia, which is based in Boston, Massachusetts, said downloads of the streaming giant’s games had been trending downward until May, when they started slowly climbing – coinciding with the release of the new series of ‘Stranger Things’.
‘Apptopia estimates 1.7 million people are using any combination of these games daily, which is higher than we have estimated at any point prior,’ Adam Blacker, VP of insights at Apptopia, told MailOnline.
‘The sheer number of games is certainly influencing the growth.’
It’s hard to sustain a high number of active users because typically only 3-10 per cent of people who download a mobile game are still playing it 30 days later, he said.
‘People either get bored or move on to something they like better or they try it and don’t like it. I do think only a few people are going to play every day.’
MailOnline has contacted Netflix for comment.
Paolo Pescatore, analyst at PP Foresight, said Netflix’s move into games could be proving ‘a costly bold move’.
‘The company will have to dedicate significant resources including time and investment with no guaranteed success,’ he told MailOnline.
‘Netflix needs to strongly think about retention and engagement. While downloads is useful, getting users to play games is key.’
Netflix’s huge subscriber base of 221 million will be an ‘attractive shop window’ for games developers, he added.
Into The Breach, a turn-based strategy game that involves saving the world from alien threats, is one of 26 games now available on Netflix
Netflix’s ambitious expansion into gaming seems to have got off to a sluggish start, the data suggests (file photo)
‘Despite this, competition in games is even greater and will take Netflix many years before it can established itself in this cut-throat market.’
Netflix’s games are only accessible to Netflix subscribers, but have to be downloaded as separate apps.
No adverts or in-app purchases feature in the games, unlike with many other mobile games.
It was last year that Netflix announced it would be expanding into gaming as part of its existing subscription plans to lure new customers.
The decision was confirmed in a letter to investors and disclosed in the firm’s earnings report in July.
‘We’re excited as ever about our movies and TV series offering and we expect a long runway of increasing investment and growth across all of our existing content categories,’ the letter to investors said.
‘But since we are nearly a decade into our push into original programming, we think the time is right to learn more about how our members value games.
‘Games will be included in members’ Netflix subscription at no additional cost similar to films and series.’
Netflix recruited video game veteran Mike Verdu, who previously worked at games giant EA and later at Facebook on augmented and virtual reality, to head up its gaming team.
It has also acquired several independent games studios over the past year, including Boss Fight Entertainment and Night School Studio, to develop games.
Pictured Mike Verdu, who was hired by Netflix to lead the company’s expansion into video games
Last November, Netflix launched its first five self-produced games for users globally – including two retro-style ‘Stranger Things’-themed spinoffs.
Its gaming library now has 26 titles listed, including ‘Dominoes Café’, ‘Bowling Ballers’, card game ‘Exploding Kittens’, ‘Krispee Street’ (a ‘hidden object game’) and ‘Into The Breach’, a strategy game where players have to save the world from aliens.
Although Netflix’s games are ad-free, the company will be introducing ads to its streaming platform for the first time next year.
The new season of ‘Stranger Things’, released in May, likely triggered downloads of Netflix’s two related video games ‘Stranger Things 3 The Game’ (pictured) and ‘Stranger Things 1984’
It’s planning to launch an ad-supported tier around the early part of 2023, starting with ‘the handful of markets where advertising spend is significant’ – possibly the US and UK.
The streaming giant’s co-CEO Ted Sarandos said during its July earnings call that the new ad tier won’t have access to Netflix’s entire content library.
Gaming and adverts could help Netflix reverse a recent fall in subscribers – last month, it announced it lost 970,000 subscribers in the second quarter of this year.
This is almost five times the amount lost in the first three months of the year, and a massive drop from the 8.3 million new subscribers added in Q4 2021.
Netflix’s CEO Reed Hastings also made the claim that traditional television will be dead in just ‘five to 10 years’, replaced by streaming on-demand.