It turns out that ray tracing on a 42-year-old computer is actually possible, if you’re willing to wait 17 hours for each frame to load

We’re hearing the term “ray tracing” thrown around more and more these days, as it’s one of the features that’s almost synonymous with modern, top-notch visuals. It is a rendering method that allows shadows and light to be rendered in a more realistic, lifelike manner, and is included as a graphics option in many current generation games. Needless to say, this is probably not the kind of technology you’d think a 42-year-old computer could even dream of.

However, it turns out that the trusty ZX Spectrum, released by Sinclair Research in 1982, could do this all along, at least with the brains of Google Zurich senior software engineer Gabriel Gambetta behind it. As noted by Hackaday (through PC gamer), Gambetta has shared how he managed to use Spectrum’s built-in programming language, Sinclair BASIC, to get the computer to produce a glossy, ray-traced frame.