Nvidia continues with DLSS 3.5, new game support and…Half-Life?!

Nvidia has announced a new version of its powerful game upscaling technology DLSS – although it’s not a full-fledged DLSS 4. The new version, inventively named DLSS 3.5, is specifically aimed at ray-tracing in games, using a feature called Ray Reconstruction to improve image quality.

It’s not a huge upgrade, but it does serve as an important stepping stone to true next-gen DLSS (something we probably won’t see until Nvidia releases its new version). RTX 5000 GPUs). The Ray Reconstruction feature replaces hand-tuned denoisers with AI-powered pixel generation, creating better image sharpness and detail when using ray-traced graphics.