Swollen eyes, a hunchback and claw-like hands: What remote-workers will look like by 2100

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Swollen eyes, a hunchback and claw-like hands: the grotesque model shows what telecommuters will look like in 70 years

  • Researchers have revealed what home workers will look like in the year 2100
  • Their model has a hunchback, dark puffy eyes and claw-like hands

While working from home was once a rare treat, after the Covid-19 pandemic it has become the norm for millions of people.

But a grotesque new model may have you asking to go back to the office.

Researchers at Furniture at Work have revealed what homeworkers will look like in the year 2100 – and it’s not a pretty sight.

Their model, named Anna, has a hunchback, dark, swollen eyes and claw-like hands from working from home.

“Anna shows a lot of physical effects due to the consistent use of technology, exposure to screens and poor posture, as well as highlighting potential psychological issues,” said Furniture at Work.

While working from home was once a rare treat, after the Covid-19 pandemic it has become the norm for millions of people. But a grotesque new model may have you asking to go back to the office

Their model, named Anna, has hunchbacked, dark, puffy eyes

Working from bed has taken its toll on Anna, who has a hunched back and hunched shoulders

Researchers at Furniture at Work have revealed what home workers will look like in the future – and it’s not a pretty sight

The team created the following for Anna research from the University of Leeds which found that a third of UK home workers do not have a dedicated workspace at home.

“To visualize the effects of not having a good place to work from home, Furniture at Work used scientific research and collaborated with health experts to reveal what the telecommuter of the future might look like,” explains Furniture at Work .

Working from bed has taken its toll on Anna, who has a hunched back with hunched shoulders as she stares at a screen all day and has developed red, swollen eyes.

Long hours with her hand curled around her mouse have caused her fingers to curl into a permanent claw.

She has also been a victim of weight gain, a weak immune system due to insufficient fresh air, anxiety and depression.

Based on the findings, health experts are urging home workers to take measures to stay healthy while working from home.

Brian Clark, founder of United Medical Education, said, “Remote workers should take regular breaks to stretch and move their bodies to help prevent back and neck pain.”

She has been a victim of weight gain, a weak immune system due to insufficient fresh air, anxiety and depression

She has been a victim of weight gain, a weak immune system due to insufficient fresh air, anxiety and depression

Based on the findings, health experts are urging home workers to take measures to stay healthy while working from home

Based on the findings, health experts are urging home workers to take measures to stay healthy while working from home

Sarah Gibson, director of Proactive Healthcare, recommends following the “20-20-20” rule.

“Following the 20-20-20 rule is a great way to take care of your eyes if you stare at screens for long periods of time,” she said.

“Every 20 minutes, look away from your screen for 20 seconds and focus on something 20 feet away.”

Meanwhile, if you regularly work from home, Mr. Clark advises setting up a dedicated workspace.

He added, “Setting up a designated workspace with ergonomic furniture is also important for establishing clear boundaries between work and personal time.”

What avid gamers might look like in 20 years from hours spent bent over their consoles

He has bloodshot eyes, a dented skull and blisters on his hands – and in 20 years you’ll be just like him if you don’t take care of yourself while gaming, experts warn.

“Michael” – the pale and hunchbacked video game player of the future – is a grotesque model that shows how leaning consoles can affect avid gamers.

This cautionary view was created by researchers based on globally collected reports on the physical consequences of gamers’ lifestyles.

The team proposes a number of strategies for gamers to take better care of themselves, including regular stretching, eating well and staying hydrated.

The coronavirus self-isolation has led to an explosion in online gaming, with gamers spending an average of almost 19 percent more time playing, experts report.

Despite opposition from academics and industry, the World Health Organization now recognizes “video game addiction” as an official mental disorder.

To design Michael, researchers reviewed reports from such organizations from the National Health Service, the World Health Organization, the National Geographic and UK Interactive Entertainment on the potential effects of gamers' lifestyles.

To design Michael, researchers reviewed reports from such organizations from the National Health Service, the World Health Organization, the National Geographic and UK Interactive Entertainment on the potential effects of gamers’ lifestyles.