Don’t skip Resident Evil 4 remake’s shooting range

Capcoms Resident Evil 4 remake brings back an entertaining diversion from the original game: the shooting range. Here Leon can practice firing the hefty arsenal of weapons resident evil 4 (without worrying about ammo, which is infinite here), as well as where players can earn charms for their briefcase.

Charms in it Resident Evil 4 grant special benefits, such as health boosts when consuming items and ammo crafting bonuses that give extra bullets or use less gunpowder. For that reason alone, don’t miss out on the remake’s new and improved firing ranges scattered throughout the game.

Resident Evil 4At Leon’s shooting range, Leon must aim accurately at a series of pirate-themed targets. Players get points for their performance and are rewarded with silver and gold tokens, which they can redeem in a token machine to earn random talismans. Basically, the better your score, the more tokens you earn.

Resident Evil 4 recreates shooting gallery locations

The first firing range can be found in the village area, during Chapter 3 of Resident Evil 4. After making your way through the quarry and finding the merchant’s hideout, you’ll see an elevator that takes Leon to the firing range. (Look for an icon that looks like a pair of crossed guns on the game’s map if you miss one.)

The entrances to the shooting range elevators look like this and are always near the Merchant
Image: Capcom via Polygoon

Players will also find more shooting galleries (which add new challenges) in the castle area in the Grand Hall (around chapter 9) and in the island area next to the cargo depot (around chapter 14). Each shooting gallery is located near a merchant and typewriter storage station, usually where players do a lot of backtracking.

Shooting galleries are part puzzle, part target. Players must shoot a series of wooden targets painted as swashbuckling pirates, captives and animals – while also avoiding shooting the tight sailors, which will deduct points from your score.

Resident Evil 4 remake firing range scores

  • Captain (400 points) — These one-eyed pirates wield swords and sometimes spin around, making them harder to hit.
  • Prisoner (200 points) – These chained, well-fed pirates are the easiest targets to hit, though some are in wooden barrels. You can shoot those barrel-covered pirates in the head, or shoot the barrel a few times to crack it open and expose the prisoner.
  • Sailor (-500 points) — Don’t shoot these guys. Doing this will rob you of points and high scores.
  • Skull medal (300 points) — Some targets have skull medals attached to them. Shoot the skulls first.
  • Dogs (100 points) — These are smaller, fast-moving targets.
  • Parrots (300 points) – These are usually way off in the distance, making them hard to hit.
  • Hanging pirates (200 points) — These guys are hanging from the ceiling, an annoying distraction.
  • Dynamite — Some pirates will show up with a stick of dynamite in the air. Shoot the dynamite itself to clear the room of visible targets.
  • Treasure Chests (100 points) — Successfully shooting all targets in a gallery unlocks a bonus round full of treasure chests to shoot. Reaching this stage of each shooting gallery is crucial for the best S-rank scores and for earning Gold Tokens.

Resident Evil 4 remake shooting gallery weapons

Each shooting gallery challenge has its own weapon or set of weapons to use. The challenge is knowing when to equip each weapon (and, crucially, when to reload) for maximum efficiency. Players must also remember which weapons have penetrating power, both to collect multikills and to avoid hitting unintended targets.

Here’s how the shooting gallery sections break down:

1-A

1-B

1-C

  • SR M1903 rifle
  • SG-09 R pistol

2-A

2-B

2-C

  • TMP submachine gun
  • Riot Gun shotgun

3-A

3-B

3-C

4-A

  • Punisher pistol
  • Riot Gun shotgun

4-B

4-C

  • Blacktail gun
  • stingray rifle
  • Striker shotgun
  • TMP submachine gun

Resident Evil 4 Remake Shooting Gallery Rewards

Each subsection of the shooting gallery minigame rewards players with silver and gold tokens. The rewards themselves are tied to hitting certain scores or perfect completion goals, but the charms players get by spending their tokens at the machine are randomly generated.