Thanks to the PS5 controller, you really feel the dismemberment in Dead Space

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While the Dead Space remake brings general improvements across the board, making for a modern, smooth experience with luscious ray-traced lighting, Sony wants you to know that the sci-fi horror game will play a little better on PS5.

It all comes down to the DualSense controller on PS5 and how its unique technologies, such as haptic feedback and adaptive triggers, are used to create Empty space even more immersive. The PlayStation blog (opens in new tab) describes all the different ways the game uses the console’s hardware, but I’m most excited about what this will mean for slashing Necromorphs aboard the USG Ishimura.

By taking advantage of the DualSense’s adaptive triggers, the remake does it justice Empty space‘s iconic plasma cutter. That’s because, through localized vibrations, you feel the kinetic nature of the plasma energy round rise in the trigger before unleashing the full power of the beam. After you shoot, the triggers quickly re-engage, allowing you to load another shot and fire at the enemy Slashers, Hunters, and Wheezers.

If there’s anything to know about this space survival game, precision is more important than panic. True to the nature of the genre, you’ll never run out of ammunition, meaning you’ll need to choose carefully when to fire your shots and which limb to aim at. That’s because bullets (for the most part) don’t work to slow down the horrors that stalk the deck of the starship you’re exploring Empty space.

Isaac Clarke walks down a hallway

(Image credit: EA/Motif)

The more traditional weapons in Dead Space also get the full hardware treatment from the PS5 controller. A largely straightforward automatic weapon, the Pulse Rifle features accurate weight and recoil through a combination of haptic feedback and adaptive triggers. This is reflected in the swing of the weapon, the appropriate heavy kick with each round, and how the gun feels after each round leaves the chamber. It is, after all, the blunt sledgehammer of Isaac Clarke’s arsenal, lacking the surgical precision of the engineer’s more technical inventory. I’m glad to hear that the remake is just as chaotic as the original game.